A standalone recreation of the "Death Race" game mode featured in the XBLA classic(for some of us) “Hidden in Plain Sight”, using UE4 as a base and with online multiplayer support.
Currently shelved to refocus efforts on an existing project.
This project was mostly about getting acquainted with Unreal's networking tools and integrating a third party provider for online services. I was hoping to get a beta test build done within a month or two, but the Steam integration was not as smooth as I hoped. In particular, I think there was a bug with the version of UE4 that I was working with if I remember correctly.
By then, though, the UE5 alpha was already released and the full launch was around the corner, so I decided to shelve the project, focus back on my “Elona Shooter Clone”, and try again with the next generation of the APIs. (Though I suspect not too much will change on that front)