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pokemon-red-unity's Introduction

Pokemon Red Unity

Recreation of Pokémon Red/Blue in Unity

Main resources/references used:

Dissassembly: https://github.com/pret/pokered

Assets from MrSquishy's Minecraft version: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/2803888-pokemon-red-fully-recreated-without-mods

Dragonfly Cave(encounter tables): http://www.dragonflycave.com/

Game functionality analysis videos(Crystal_): https://www.youtube.com/user/CrystaL12RG

Map Images-

Overworld: http://vgmaps.com/Atlas/GB-GBC/Pokemon-Red,Green(J)&BlueVersions-Kanto.png

Interior:

https://github.com/huderlem/RBMap

https://github.com/Rangi42/polished-map

Music- https://www.zophar.net/music/gameboy-gbs/pokemon-red

Thanks to https://github.com/dannye for helping me extract alot of sound effects from the game

Move sounds by CELEBI: http://cutstuff.net/forum/index.php?topic=6528.0)

pokemon-red-unity's People

Contributors

celestialamber avatar herbertmilhomme avatar

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pokemon-red-unity's Issues

suggestions + joining forces!

hey I know that the issues is not the right place to do this, but I didn't have any other way to contact you.
I just wanted to say hi, and congratulate you for starting this fabulous project. I think that my project NewBark (the Pokemon Gold engine for Unity) can learn something from it :)

I downloaded and tried it, the first thing I noticed is that there are a lot of tilemaps and gameobjects in a single scene and that is very resource intensive. Did you think about separate them in different scenes?

Well if you need something from Newbark you can always take some ideas from it too and you are also welcome to contribute to the project, I am looking for new Unity developers to help a little more to make some more progress ;)

I use the "Projects" and "Issues" tabs a lot, so I have always documented what's coming next and I don't forget. There you can see what's going on and kind of the roadmap.

Thanks for starring the project and see you!

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