Rendering Unity's 3D texture with a ray marching shader
The object can be naturally manipulated around the scene and cut with a provided plane to view its cross section
the plane (see-through, white when viewed from above) hiding the top half of an MRI scan
- grab objects up close with grip buttons
- teleportation on triggers (preview on light press)
- continuous turn and walk on joysticks
Using imagemagick utilities
convert source.tiff +adjoin 'layer-%04d.tiff'
montage layer-*.tiff -tile x1 -geometry +0+0 -background black out.tiff
convert out.tiff -colorspace sRGB -type truecolor out-rgb.tiff