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volvr's Introduction

volVR

Rendering Unity's 3D texture with a ray marching shader

The object can be naturally manipulated around the scene and cut with a provided plane to view its cross section

the plane (see-through, white when viewed from above) hiding the top half of an MRI scan

Controls

  • grab objects up close with grip buttons
  • teleportation on triggers (preview on light press)
  • continuous turn and walk on joysticks

Converting stacked TIFF to a flipbook texture

Using imagemagick utilities

convert source.tiff +adjoin 'layer-%04d.tiff'
montage layer-*.tiff -tile x1 -geometry +0+0 -background black out.tiff
convert out.tiff -colorspace sRGB -type truecolor out-rgb.tiff

volvr's People

Contributors

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