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dndappfiles's Issues

Yuan-ti or Yuan_ti

The Yuan-ti text in the Monster Manual Bestiary.xml has a number of occurrences of yuan_ti and Yuan_ti (with an underscore instead of a hyphen). I assume that's not intentional?

Unearthed Arcana File

With the large number of Unearthed Arcana stuff that we have now, and how it varies from the official stuff, I want to separate the class stuff that comes from the unearthed arcana into a different file.

Circle of Power

Circle of Power spell from PHB is missing. It there any reason for this?

DM Screen Additions for 1.4

Things to add to DM screen for update 1.4

General Stuff

  • Weather Chart
  • Language Chart
  • Name Generator
  • Quick Find Chart
  • Something Happened Chart

Random charts from appendix A of the DMG

  • Random Dungeon Hazards
  • Random Obstacles

Traps

  • Trap Trigger
  • Trap Damage Severity
  • Trap Effects

Tricks

  • Trick Objects
  • Tricks

Dungeon Dressing

  • Noises
  • Air
  • Odor
  • General Features
  • General Furnishing and Appointments
  • Religious Articles and Furnishings
  • Mage Furnishings
  • Utensils and Personal Items
  • Container Contents
  • Books, Scrolls, and Tomes

Subclass class file update to do list

Stuff to be added to the new class file

Barbarian

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Rage Damage increases at appropriate levels
  • Number of rages increase at appropriate levels

Bard

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Bardic Inspiration Dice increases at appropriate levels
  • Song of rest improvements at appropriate levels

Cleric

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels

Druid

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels

Fighter

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Add mariner fighting style
  • Battlemaster spells

Monk

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Monk ability spells

Paladin

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Add mariner fighting style

Ranger

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Create a separate class for spell-less ranger from unearthed arcana. (Wait until ranger is complete, then copy and make changes as necessary)

Rogue

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Swashbuckler subclass

Sorcerer

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Favored soul subclass
  • Storm subclass
  • Metamagic where appropriate

Warlock

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Eldritch Invocations where appropriate

Wizard

  • Proficiencies
  • Skills
  • Starting Equipment
  • Ability Score increases at appropriate levels
  • Artificer subclass

DM screen

I deleted all loaded files to upload them again since there's been organizational changes. But now the DM screen keeps having the same error
Error 65
Line 1 Column 50

Arcane trickster spells

I asked Cuag if he would work on it since spells are his thing. I have not gotten a response yet. I will update with response. I don't want anyone else to work on this, the spells are his thing.

Pit fiend

Everything following innate spell casting is missing. It doesn't show any of its actions/attacks

Help with Unearthed Arcana

Hi guys,

If someone could do the class options for the latest unearthed arcana as well as the one for the underdark stuff, I would very much appreciate it. I'm in the middle of moving right now and life is just very hectic.

SCAG To Do List

Classes:

  • Barbarian
  • Cleric
  • Fighter
  • Monk
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
  • Wizard

Races:

  • Dwarf
  • Tiefling
  • Half Elf
  • Halfling

Backgrounds

  • City Watch
  • Clan Crafter
  • Cloistered Scholar
  • Courtier
  • Faction Agent
  • Far Traveler
  • Inheritor
  • Knight of the Order
  • Mercenary Veteran
  • Urban Bounty Hunter
  • Uthgardt Tribe Member
  • Waterdhavian Noble

Spells

  • Cantrips

Items

  • Magical versions of the spiked armor

DM screen 1.1.0 typo

The return to top carrot between Strength and Dex is above the Strength footnotes and should be below.

Legendary/Lair Monster Project

This project has two main goals:

  1. Monsters with legendary actions are to follow the format used by the monsters from the Out of the Abyss book. The difference in format that I am referring to is an extra entry under legendary actions that has the information on the number of points the monster has for legendary actions. An example of what I am referring to can be seen in the Baphomet entry currently at line 1277 of the Out of the Abyss bestiary file. This needs to be done for all bestiary files except Out of the Abyss.
  2. Monsters with lair options are to have a new action created called "Lair Actions", with the entire section transcribed from the book, including any relevant rolls. An example of this can be seen in the Adult Red Dragon entry in the Monster Manual Bestiary, currently located at line 788. If there is a CR increase while a monster is in its lair, please make a note of this with the following format, "While in its lair, this monster's CR increases to X".

Couldn't Parse Files

I am new 5th Edition DM Tools but I'd really like to get at least the monster Manual downloaded for it. When I finally got the link right, it gave me the error that it Couldn't Parse the File. Any suggestions?

Any suggestions on how to format information originally presented as a table?

im trying to figure out how to input information originaly presented in a table. I dont think Ive seen much information in app presented in a table though.

thought?


Firearm​ Cost​ Damage ​ Weight Range​ Properties
Pistol ​​250g​ 1d10 piercing​ 3 lbs​ (100/400)​ Reload 4, Misfire 1
Musket ​​500g​ 1d12 piercing​ 10 lbs (200/800) ​Two-handed, Reload 1, Misfire 2
Pepperbox​ 450g​ 1d10 piercing​ 4 lbs ​(150/600)​ Reload 6, Misfire 2
Scattergun ​500g​ 1d8 piercing ​ 10 lbs​ (15/30)​ Two-Handed, Reload 2, Misfire 3, Scatter
Bad News​ (Crafted) 2d12 piercing​ 25 lbs​ (300/1200) ​Two-handed, Reload 1, Misfire 3
Hand Cannon ​(Crafted) 2d8 fire​​ 4 lbs​ (30/60)​ Reload 1, Misfire 3, Explosive​

trying to figure out best way to add "gunslinger" archetype to compendium

whats the best way to go about adding a homebrew (matt mercers homebrew that is) into the compendium.

I have a xml file started on a fork but I dont know the correct place to put it. I was guessing in the /Homebrew folder as a duplicate fighter class?

Id love to help out if I can figure out how to edit things.

see work in progress

(im also fairly new to github. I understand the majority of the basics but am trying to learn more of the nuances. so please be patient. =) )

Bestiary To Do List

Things to add to the Bestiary File

Mines of Phandelver

  • Evil mage (57)
  • Mormesk the Wraith (59)
  • Nezzanar the Black Spider (59)
  • Redbrand Ruffian (61)
  • Sildar Hallwinter (61)

Hoard of the Dragon Queen

  • Ambush Drake (88)
  • Azbara Jos (88)
  • Blagothkus (89)
  • Captain Othelstan (89)
  • Dragonclaw (89)
  • Dralmorrer Borngray (90)
  • Frulam Mondath (90)
  • Guard Drake (91)
  • Jamna Gleamsilver (91)
  • Langdedrisi Cyanwrath (91)
  • Pharblex Spattergoo (91)
  • Rath Modar (92)
  • Rezmir (93)
  • Tails the White (93)

Rise of Tiamat

  • Dragonclaw (89)
  • Dragonfang (89)
  • Dragonsoul (89)
  • Dragonwing (90)
  • Guard Drake (90)
  • Ice Toad (90)
  • Naergoth Bladelord (90)
  • Neronvain (91)
  • Rath Modar (91)
  • Severin (92)
  • Tiamat (92)

Princes of the Apocalypse

  • Howling Hatred Initiate
  • Crushing Wave Reaver
  • Sacred Stone Monk
  • Feathergale Knight
  • Crushing Wave Priest
  • Black Earth Guard
  • Eternal Flame Guardian
  • Fathomer
  • Howling Hatred Priest
  • Hurricane
  • Oreioth
  • Black Earth Priest
  • Dark Tide Knight
  • Eternal Flame Priest
  • One-eyed Shiver
  • Skyweaver
  • Thuri Merosska
  • Wiggan Nettlebee
  • Windharrow
  • Burrowshark
  • Grumink the Renegade
  • Shoalar Quanderil
  • Stonemelder
  • Elizar Dryflagon
  • Ghald
  • Hellenrae
  • Razerblast
  • Flamewrath
  • Miraj Vizann
  • Aerisi Kalinoth
  • Drannin Splithelm
  • Elemental Myrmidon
  • Bastian Thermandar
  • Marlos Urnrayle
  • Gar Shatterkeel
  • Vanifer
  • Olhydra
  • Yan-C-Bin
  • Imix
  • Ogremoch

Things to change:

Damage Rolls
Damage rolls need to be added to features that don't have attack rolls, such as sneak attack. This needs to be added to nearly everything.

Unable to Parse File.

When trying to add the Magical Items to The Fight Club app it gave me the error: Error 41, Line:45, Column: 89

Climbers kit issue

the description of the Climbers kit comes up as one of the artisan tools and not the actual description.

Importable starter-set characters

Not really an issue, just a suggestion.

Since starter-set characters have been released publicly it would be nice if you could simply import one of those characters instead of recreating it.

[Question] Monster environments for generating random encounters

Hi guys, I'm the author of Encounter+ iOS app, which has compatible data format generated from this repository. I would like to implement a random encounter generator similar to Kobold Club, where users can specify monster type based on certain parameters. I think it would be useful to use monsters environments, but it seems that data is missing. How hard it would be to include this in current monster compendiums? Or is it possible to determine environment based on monster type?

Thanks!

Auto-levelling is bugged?

Has anyone tried using the auto-leveller in the app? For giggles, I imported the compendium and made a bard. leveled said bard up to 2, and it auto-added abilities.... from the rogue's skill tree. Nothing from the bard's skill tree

I'm not sure if this is a weird data import bug, or if it's the app itself.

I'm aware the people contributing to this may have nothing to do with the app, but I figure if we can make sure it's not the data going into it, than we can file a bug report with the app devs instead.

Thoughts on linking to users

Hey!

I'm working on a D&D webapp and I'd like to import the contents of these files and display them on the site -- however, knowing WOTC, they'd issue a DMCA takedown in short order if I do that. So as a legal workaround (similar to what Lion's Den does), I'd like to link my users to either this repo or the Google forms link (in the readme). I'm wondering what your thoughts are on this.

Thanks!

Wild magic chart

What do you think about adding the wild magic sorcerer d100 chart to the combat section?

Homebrew crash

There seems to be issues with the files for the Blood Hunter class and Gunslinger archetype, I am getting errors when I try to import the new files

The gunslinger items also have shared names with items from the Renaissance items, and if they have different stats, should be named differently

2 error spell lists

"Detect magic" was added to a "Cleric (Arcana) Druid" list instead of "Cleric (Arcana)" & "Druid"
Also "compelled duel" was added to a list called "Paladin (Oath)"
These two lists only have one spell on each

Blood Hunter: Error 9, Line: 40, Column: 11

Trying to import this file for a game that I've got coming up, however I always get this error message:

Error

Unable to parse file. Please verify that your file format is valid. Error 9, Line: 40, Column: 11

Am I just doing something wrong? Please help me out here, I'm meant to be DMing for a blood hunter in a few weeks!
Thanks in advance,
HSRco - The confuzled DM

Unearthed arcana classes

Although it would be ideal to do these classes if/when we ever get subclass support in the app, but we need to have them.

There's the sorcerer subclass which shouldn't be that big of a problem, but the ranger isn't actually a
new subclass, it's a new base class. So we will need to create two new classes for the ranger, Spell-less Ranger (Hunter) and (Beastmaster)

  • Spell-less Ranger (Hunter)
  • Spell-less Ranger (Beastmaster)
  • Favored Soul Sorcerer

Add item rarity information?

Are there any plans to add item rarity information? It would be very useful for generating loot or quickly calculating prices.

Class To Do List

Things to add

Barbarian

  • Berserker
  • Totem Warrior

Bard

  • Lore
  • Valor

Cleric

  • Knowledge
  • Life
  • Light
  • Nature
  • Tempest
  • Trickery
  • War
  • Death (DMG)

Druid

  • Land
  • Moon

Fighter

  • Champion
  • Battlemaster
  • Eldritch Knight

Monk

  • Open Hand
  • Shadow
  • Four Elements

Paladin

  • Devotion
  • Ancients
  • Fallen (DMG)

Ranger

  • Hunter
  • Beastmaster

Rogue

  • Arcane Trickster
  • Thief
  • Assassin

Sorcerer

  • Wild Magic
  • Dragon Magic

Warlock

  • Archfey
  • Fiend
  • Great Old One

Wizard

  • Abjuration
  • Conjuration
  • Divination
  • Enchantment
  • Evocation
  • Illusion
  • Necromancy
  • Artificer (Unearthed Arcana: Eberron)

Oathbreaker Channel

The CD for Oathbreaker paladin currently reads the same as the sacred weapon cd for oath of devotion. It should read:

As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect.

Typo in Demon Summoning file

Line 69 in demon summoning, has "th-level conjuration" outside the bit.

Also, not sure if this is related, but some of the files in Dropbox are named ".xml.xml". Not a problem, just an observation.

Unable to Import Character into GM5

Sorry for the inline text, but the xml below does not import.

Felnot Elf (High) Ranger 3 M 16 (Hide Armor) 23/23 (3d10) 30 ft. 121710101110 Strength +3 Dexterity +5 Acrobatics +5 Athletics +3 Insight +2 Intimidation +2 Perception +2 Stealth +5 12 You can speak, read, and write Common, Elvish, and one extra language of your choice. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Longbow Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 1d8 + 3 piercing damage. |+3|1d8+3 Longsword Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 slashing damage. |+3|1d8+1 Longsword Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 slashing damage. |+3|1d8+1

Magic Items To Do List

Things to add:

Mines of Phandelver

  • Spider Staff (53)
  • Staff of Defense (53)

Hoard of the Dragon Queen

  • Black Dragon Mask (94)
  • Hazirawn (94)
  • Insignia of Claws (94)
  • Wand of Winter (94)

Rise of Tiamat

  • Draakhorn (93)
  • Dragontooth Dagger (93)

Rise of Tiamat PDF Supplement

  • Black Dragon Mask (4)
  • Blue Dragon Mask (4)
  • Red Dragon Mask (4)
  • White Dragon Mask (4)

Princes of the Apocalypse

  • Balloon Pack
  • Bottled Breath
  • Claws of the Umber Hulk
  • Devastation Orb
  • Seeker Dart
  • Storm Boomerang
  • Weird Tank
  • Wingwear
  • Lost Crown of Besilmer
  • Orcsplitter
  • Drown
  • Ironfang
  • Tinderstrike
  • Windvane

Modern Magic warlock

The modern spells were added to the base warlock spells instead of the Ghost in the Machine patron spell list, and the patron is missing from the class
(While the city domain cleric is complete)

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