Comments (6)
Changes are in the 1.0
branch - See https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/1.0/specification/TileFormats/PointCloud#file-extension-and-mime-type
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Just a reminder, IIS will not serve any files with unknown file extensions. So if you've defined new file extensions for 3D tiles, but not added them explicitly to web.config
, then IIS-based installations won't be able to access those files.
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Cesium's web.config was updated in #3468.
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Current tileset.json MIME type: application/json
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Resolved in #301
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I don't think #301 resolved all the mime types for the various tile formats -- c.f. point cloud which is still listed as application/octet-stream
. The other tile format READMEs include the same TODO item with a reference to this ticket.
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Related Issues (20)
- Clarify the use of non-8-bit-channels in property textures HOT 1
- How to format data HOT 1
- glTF metadata uses integers where it should use "glTF IDs" HOT 1
- Inconsistency in tile schema and its description
- Cesium 1.1 tiling data failed to load
- Clarify details about `featureCount` and `nullFeatureId` HOT 4
- Can Earth Explorer 3D Map with Augmented reality be added as Viewer?
- Can Map Data Explorer iOS and Android be added as Viewer - it supports 3DTILES
- Selection Issue with GLB Model Organized by Tileset.json HOT 2
- Basic, minimal examples; sources for README figures HOT 10
- EXT_mesh_features Clarification: How many feature ids does an indexed geometry have when ids are implicitly derived? HOT 7
- EXT_mesh_features Rendering: How to visualize "interpolated" features? HOT 8
- 3D-Tiles 1.1 Implicit tile about .subtree binary file HOT 6
- Implementation notes refer to `bufferView` where `bitstream` should be used
- 3D-Tiles 1.1 implicit tile : Octree HOT 2
- 3D-Tiles 1.1 voxel HOT 1
- Clarification for content availability of implicit tileset roots HOT 4
- 3D-Tiles 1.1 voxel HOT 3
- 3D-Tiles 1.1 voxel's customShader HOT 1
- 3D-Tiles 1.1 binary .voxel file HOT 3
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