Comments (1)
Instead, if it is omitted, should it inherit its parent's value recursively up the tree?
Yes, this is consistent with the spatial coherence inheritance, and it is hard to say that either "add"
or "replace"
is a sensible default given the diverse use cases 3D Tiles serve.
I also thought about putting this in the top-level 3D Tiles object, e.g., as a sibling to root
, but then that would force putting a subtree tree in a separate tiles.json to change refinement strategy, which I believe would take away from a tileset's flexibility for heterogeneous data.
@lilleyse I'll make this change in the spec and probably Cesium if time allows.
from 3d-tiles.
Related Issues (20)
- Clarify the use of non-8-bit-channels in property textures HOT 1
- How to format data HOT 1
- glTF metadata uses integers where it should use "glTF IDs" HOT 1
- Inconsistency in tile schema and its description
- Cesium 1.1 tiling data failed to load
- Clarify details about `featureCount` and `nullFeatureId` HOT 4
- Can Earth Explorer 3D Map with Augmented reality be added as Viewer?
- Can Map Data Explorer iOS and Android be added as Viewer - it supports 3DTILES
- Selection Issue with GLB Model Organized by Tileset.json HOT 2
- Basic, minimal examples; sources for README figures HOT 10
- EXT_mesh_features Clarification: How many feature ids does an indexed geometry have when ids are implicitly derived? HOT 7
- EXT_mesh_features Rendering: How to visualize "interpolated" features? HOT 8
- 3D-Tiles 1.1 Implicit tile about .subtree binary file HOT 6
- Implementation notes refer to `bufferView` where `bitstream` should be used
- 3D-Tiles 1.1 implicit tile : Octree HOT 2
- 3D-Tiles 1.1 voxel HOT 1
- Clarification for content availability of implicit tileset roots HOT 4
- 3D-Tiles 1.1 voxel HOT 3
- 3D-Tiles 1.1 voxel's customShader HOT 1
- 3D-Tiles 1.1 binary .voxel file HOT 3
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