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graph-d3's Introduction

  1. Initial setup
  2. Rendering nodes
  3. Dragging a node
  4. Dragging the canvas
  5. Zoom 5b. Intermission. UI/UX design, GIT repositorty
  6. The grid ( basic )
  7. The grid ( infinite )
  8. State
  9. Styling nodes
  10. A node palette
  11. Code diffing ?
  12. State on the server

// 1 - 2 - 3 - 4 - 5 -6 - 7 -8. // Not concerned about the state ()

// Intuition : // 1. We treat inputs as props // => Immutable objects or objects that cannot be mutated from outside the components // => There is always a temptation to pass an object reference that can be mutated by a child components, or // an injected. One can argue it's okay, as long as the children objects or services are encapsulated to // this component. This can be a reasonable argument, but most of the time, it's a way to encapsulate // mess, or hide the mess under the carpet // => if inputs are treated as props => Immutable objects. Only updated by the parents, or updated by // a service that exposes some global state. Inputs are extracted from this state.

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