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Weapon Gameplay Module to add to your Unreal Engine 4 Project for either Prototyping or large scale projects

C# 5.34% C++ 93.84% C 0.81%

weapons's Introduction

Weapons Module

This is a Weapons Module one can add to their Unreal Engine 4 C++ project as a Gameplay Module Either Link this repo as a submodule or clone this module to create as a submodule on the fly

Here's the best part:

This project is OPEN SOURCE!

Overtime this module will have documentation for it's uses. For now, I have the following:

Item.cpp

Weapon is based on Item. Reasoning behind this is to enable weapon to be picked up, dropped, and be stored in an inventory system

Weapon.cpp

Base functionality of the weapon to be either melee, projectile, or a Trace weapon. More functionality documenation will be implemented

AmmoComponent.cpp

StaticMeshWeapon.cpp

Weapon based on using a static mesh

SkeletalMeshWeapon.cpp

Weapon based on using a Skeletal mesh

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