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Tools to extract data from Star Wars: Rogue Squadron 3D

Home Page: http://satd.sk/web/rs/

Rust 2.71% Pascal 97.29%

rerogue's Introduction

rerogue

Tools to extract data from Star Wars: Rogue Squadron 3D.

  • DAT repacker - unpacks DAT archive or packs files from folder structure to DAT archive.
  • Hmp2obj - creates wavefront OBJ files from .hmp and corresponding .tex + .text files.
  • Image exporter - exports some images to pnm/pgm/tga files (according to their internal format).
  • HOB parser - parses mesh data files.
  • HMT parser - parses material data files and exports stored textures.
  • HMT compiler - builds custom material data files.
  • HOB display - utilizes HOB & HMT parsers to view 3d objects used in game. Uses OpenGL and SDL for display & input handling.

Compilation

Use recent Lazarus (1.2.x) with Freepascal (2.6.x) to compile. HOB display needs SDL 1.2 and OpenGL 1.x support to work.

TODO

  • hmt parser: decode all image subtypes
  • hmt compiler: needs some usable interface
  • hob parser: parse more header fields
  • mesh viewer: reuse hmt & hob parsers to display data
  • bundle repack: extract & compile bundle.00x archives
  • terrain viewer

rerogue's People

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