Working on a python implementation of a Cribbage Game Engine with a few different player classes created. The goal would be to see if I can create an adversarial AI player that will learn how to play and win at cribbage.
This follows the Google Python docstrings standards at: https://github.com/google/styleguide/blob/gh-pages/pyguide.md#38-comments-and-docstrings
- Command Line App -
python3 cribbageai/cribbageaicli.py - Tests -
python3 -m unittest test.test_cribbageengine
pip3 install pylintpylint testpylint cribbageai