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Issue Tracker and Configs Repository for the Flux Galaxy modpack
Hello there! I've searched all over for a fix for this, but when i click play in the technic launcher, it doesn't launch the pack.
Here is my Log: http://paste.ubuntu.com/10679521/
Thank you for the Help!
RedLogic's recipes which need a dye in it are bit messed up (e.g: white lamps need ink sac / black dye instead of bone meal / white dye). It is fixed by updating ImmibisCore to 59.0.8
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1444476-1-7-2-redlogic-replacement-for-rp2-wiring-logic?comment=666
Hi!
I want to pu Millenaire mod to the game,i put it to the mods folder,but the game don't load the mod :/
What can i do to load the mod to the game?or you disabled new mods ? :D when you disabled,please put it to the modpack :D
Currently a vampire on a SMP Flux Galaxy server. It occurred to me that using the Transfix ability on a villager was not giving them the Paralysis effect. Upon further investigation in NEI using the potion creator tool, it appears that the potion effect isn't even being shown in the game.
I:"witchery:potion.paralysed"=32
After dumping the potions onto a spreadsheet I bumped into this,
32,potion.taintWithdrawl,flaxbeard.thaumicexploration.misc.TXTaintPotion
Of course I followed up to the Thaumic Exploration config and what do you know:
potion {
I:Binding=31
I:"Taint Withdrawl"=32
}
It's a simple potion conflict and it doesn't appear to have an effect necessarily on progress as a vampire. Seems like even if the taint withdrawal potion effect is happening on the villagers they can still be fed on and it will give you progress towards the next level.
I did however use transfix on a friend who builds with me and it will either damage him or crash his game though, likely because of the conflict. This issue was cited by some poor soul (who got downvoted for probably post about something like this ) here https://goo.gl/YL9j9i
Finally, straight from Emoniph (On the topic of villagers 'taking one damage instead of being paralyzed.')
"Possibly a potion id conflict, someone had this in alpha testing, the paralysis effect is the one that you need to have mapped correctly. Use NEI potion id dump for help and config files to configure."
Anyway, hope I gave you enough information, this is certainly one of my favorite modpacks. Would love to see perhaps IC2 / Advanced Information Panels added, keep up the great work!
Edit: Fixed the issue (As far as I can see) by changing:
I:"Taint Withdrawl"=32
To
I:"Taint Withdrawl"=116
The Blood Magic 'Delve in to Darkness' book that's in your inventory makes the client crash when you click anything on the book.
I'm running a Flux Galaxy server and have started getting timeouts every few minutes of play once I got to Mars. I've spent a lot of time in the Overworld, some in the Nether and on the Moon, and haven't had this issue. I'm running my client on the same computer as the server.
The error I get in the client is:
[Netty Client IO #2/ERROR] [FML]: NetworkDispatcher exception
io.netty.handler.timeout.ReadTimeoutException
The server is complaining it can't keep up. I don't know if that has anything to do with it or not.
The timeouts are happening so often it's basically unplayable. I guess I could abandon Mars, but I really don't want to.
The Galacticraft Fuel Canister wont empty if you but it in a fluid transposer but still give fuel to the tank.
This is on the Latest version Flux Galaxy 0.8.0
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