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RVO2

Based On RVO2,more suitable for games

##Update

  1. 添加碰撞处理,使得RVO2计算时,可以根据项目需要设置部分单位再避障时不考虑一些单位.
  2. 当工作线程为1时(默认为1),只使用主线程计算RVO结果,而不是从线程池里拿一个线程来运算.
  3. 添加寻路优先级,如果游戏里有高优先级单位,需要挤开其他低优先级单位的时候,这个东西就发挥作用了.(同层级的单位才采用优先级处理. 不同层级的按照碰撞规则来)

rvo2's People

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