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A Unity Sprite GPU Instancing Implementation Demo

C# 16.17% HLSL 64.22% ShaderLab 19.60%

unityspritegpuinstancing's Introduction

Unity Sprite GPU Instancing

A Unity SpriteRenderer GPU Instancing Implementation Demo

Batching SpriteRenderer

Unity Version : 2019.4

Key features:

  • Replace SpriteRenderer with custom MeshRenderer at runtime
  • Using Vertext shader to represent PixelsPerUnit and offset in Sprite
  • Combine textures with Texture Array, so textures need to be at same format and size
  • Use MaterialPropertyBlock for GPU Instancing feature of Unity

Related Blog:

For more information, please check out my Chinese blog post: Unity Sprite GPU Instancing

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