GithubHelp home page GithubHelp logo

chenrui2014 / joal Goto Github PK

View Code? Open in Web Editor NEW

This project forked from sgothel/joal

0.0 2.0 0.0 5.8 MB

Java Binding for the OpenAL API

Home Page: http://jogamp.org

License: Other

Java 7.21% C 91.78% Shell 0.79% Batchfile 0.06% HTML 0.16%

joal's Introduction

Project: com.jogamp.openal.* & com.jogamp.openal.sound3d.*
Purpose: Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit
License: See LICENSE.txt
Author:
    -- JOAL/Sound3D API Original Author
        Athomas Goldberg
        Wildcard
        Java Games Initiative
        Software Advanced Technologies Group,
        Sun Microsystems
        (see git log)
    -- This file updated 08/19/2003 by Ole Arndt <ole at sugarshark dot com>
    -- This file updated 11/23/2003 by Gregory Pierce <[email protected]>    
    -- This file updated 12/21/2005 by Kenneth Russell <[email protected]>
    -- This file updated 02/15/2014 by Sven Gothel <[email protected]> (see git log)

Introduction:
=============

The JOAL Project hosts a reference implementation of the
Java bindings for OpenAL API, and is designed to provide
hardware-supported 3D spatialized audio for applications written
in Java.

This project also hosts the Sound3D Toolkit, a high level
API for spatialized audio built on top of the OpenAL bindings.
This toolkit is designed to provide access to all the features
of OpenAL through an intuitive, easy to use, object-oriented
interface.


Build Requirements:
===================

This project has been built under Win32, Linux, Android and MacOS. 

Check GlueGen's HowToBuild <https://jogamp.org/gluegen/doc/HowToBuild.html>
for basic prerequisites.

Additionally the following packages and tools have been used:

* All Systems:
  -- See GlueGen's HowToBuild <https://jogamp.org/gluegen/doc/HowToBuild.html>

* Windows:
  -- CMake 3.15.2 <https://cmake.org/download/>

* Linux:
  -- cmake
  -- OpenAL Soft: OpenAL: ALSA, OSS, PulseAudio, WaveFile, Null
     
     apt-get install cmake autoconf \
             libpulse-dev libpulse0:amd64 libpulse0:i386 pulseaudio \
             libasound2-dev libasound2:amd64 libasound2:i386

* OSX
  -- OSX 10.2 or later
  -- OSX Developer Tools Xcode
  -- CMake 3.15.2 <https://cmake.org/download/> 
     and install the commandline tools <https://stackoverflow.com/questions/30668601/installing-cmake-command-line-tools-on-a-mac>

JOAL requires the GlueGen workspace to be checked out as a sibling
directory to the joal directory. 
See GlueGen's HowToBuild <https://jogamp.org/gluegen/doc/HowToBuild.html>

Directory Organization:
=======================

  -- make           Build-related files and the main build.xml
  -- src            The actual source for the JOAL APIs.
  -- build          (generated directory) Where the Jar and DLL files get built to
  -- javadoc_public (generated directory) Where the public Javadoc gets built to
  -- unit_tests     A couple of small tests
  -- www            JOAL project webpage files

GIT
====

JOAL can be build w/ openal-soft, which is a git submodule of JOAL.
This is the default for our JogAmp build on all platforms.

Cloning [and pulling] JOAL incl. openal-soft 
can be performed w/ the option '--recurse-submodules'.

   > cd /home/dude/projects/jogamp/
   > git clone --recurse-submodules git://jogamp.org/srv/scm/joal.git
   > cd joal ; git pull --recurse-submodules
 
JOAL Build Instructions:
===================

Change into the joal/make directory
   > cd /home/dude/projects/jogamp/make/

To clean: 
   > ant clean
To build:
   > ant -Dtarget.sourcelevel=1.8 -Dtarget.targetlevel=1.8 -Dtarget.rt.jar=/your/openjdk8/lib/rt.jar
To build docs:
   > ant -Dtarget.sourcelevel=1.8 -Dtarget.targetlevel=1.8 -Dtarget.rt.jar=/your/openjdk8/lib/rt.jar javadoc
To test:
   > ant -Dtarget.sourcelevel=1.8 -Dtarget.targetlevel=1.8 -Dtarget.rt.jar=/your/openjdk8/lib/rt.jar runtests

Instead of properties, you may also use environment variables, 
see GlueGen's HowToBuild <https://jogamp.org/gluegen/doc/HowToBuild.html>.

Release Info:
    Initial Release:  This release contains an implementation of the Java
    bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games.

joal's People

Contributors

sgothel avatar xranby avatar mbien avatar magnen avatar mattharris avatar ph0b avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.