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load and dump triangle-meshes from and to OBJ, OFF, and STL in python

License: MIT License

Python 100.00%
dumps io loads meshes obj off python stl triangles object-wavefront

triangle_mesh_io's Introduction

Triangle Mesh IO

TestStatus PyPiStatus BlackStyle BlackPackStyle MITLicenseBadge

Supports .obj object wavefront, .off object file format, and .stl stereo litographie (both binary and ascii). This pyhton package serializes meshes of triangles from a python dict into a string (dumps()) or deserializes meshes of triangles from a string (loads()) into a pyhton-dict.

Installation

pip install triangle_mesh_io

Functions

For each file-format, triangle_mesh_io provides five basic functions:

  • m = loads(s) Loads the meshes/triangles from a string into a python dict.
  • s = dumps(m) Dumps the meshes/triangles from a python dict into a string.
  • l = diff(m1, m2) Lists differences l between two meshes m1, and m2.
  • m = init() Initializes an empty python dict to hold the meshes/triangles.
  • m = minimal() Initializes a cube (1,1,1) as a minimal example of a populated dict.

Example

import triangle_mesh_io as tmi

m = tmi.obj.minimal()
print(m)
{'v': [[1.0, 0.0, 0.0],
  [1.0, 1.0, 0.0],
  [0.0, 1.0, 0.0],
  [0.0, 0.0, 0.0],
  [1.0, 0.0, 1.0],
  [1.0, 1.0, 1.0],
  [0.0, 1.0, 1.0],
  [0.0, 0.0, 1.0]],
 'vn': [[1.0, 0.0, 0.0],
  [0.0, 1.0, 0.0],
  [0.0, 0.0, 1.0],
  [-1.0, 0.0, 0.0],
  [0.0, -1.0, 0.0],
  [0.0, 0.0, -1.0]],
 'mtl': {'pos-x': [{'v': [0, 1, 5], 'vn': [0, 0, 0]},
   {'v': [5, 4, 0], 'vn': [0, 0, 0]}],
  'pos-y': [{'v': [1, 2, 5], 'vn': [1, 1, 1]},
   {'v': [5, 2, 6], 'vn': [1, 1, 1]}],
  'pos-z': [{'v': [4, 5, 6], 'vn': [2, 2, 2]},
   {'v': [6, 7, 4], 'vn': [2, 2, 2]}],
  'neg-x': [{'v': [2, 6, 3], 'vn': [3, 3, 3]},
   {'v': [6, 7, 3], 'vn': [3, 3, 3]}],
  'neg-y': [{'v': [0, 3, 7], 'vn': [4, 4, 4]},
   {'v': [7, 4, 0], 'vn': [4, 4, 4]}],
  'neg-z': [{'v': [0, 1, 2], 'vn': [5, 5, 5]},
   {'v': [2, 3, 0], 'vn': [5, 5, 5]}]}}
s = tmi.obj.dumps(m)
print(s)
# vertices
v 1.000000 0.000000 0.000000
v 1.000000 1.000000 0.000000
v 0.000000 1.000000 0.000000
v 0.000000 0.000000 0.000000
v 1.000000 0.000000 1.000000
v 1.000000 1.000000 1.000000
v 0.000000 1.000000 1.000000
v 0.000000 0.000000 1.000000
# vertex-normals
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 0.000000 -1.000000
# faces
usemtl pos-x
f 1//1 2//1 6//1
f 6//1 5//1 1//1
usemtl pos-y
f 2//2 3//2 6//2
f 6//2 3//2 7//2
usemtl pos-z
f 5//3 6//3 7//3
f 7//3 8//3 5//3
usemtl neg-x
f 3//4 7//4 4//4
f 7//4 8//4 4//4
usemtl neg-y
f 1//5 4//5 8//5
f 8//5 5//5 1//5
usemtl neg-z
f 1//6 2//6 3//6
f 3//6 4//6 1//6
m_back = tmi.obj.loads(s)
assert len(tmi.obj.diff(m, m_back)) == 0

Formats

triangle_mesh_io has only limited features to convert between mesh formats. The formats are very different and the amount of information is roughly: obj >> off >> stl. Thus the python dicts for the individual formats are not the same. Each dict-format follows its corresponding file format.

ย  .obj .off .stl
can subdivide a mesh Yes (usemtl) No No
can have surface-normals Yes (vn) No Depends
can define a mesh Yes Yes No

Defining a mesh is about defining relations between triangles (a.k.a. faces). Unfortunately stl is just a list of coordinates of triangles. Thus in stl, possible neighboring-relations between triangles must be discoverd in an additional search based on the triangles positions.

While stl has a surface-normal in its format, it is unfortunately effectively only ever used as a kind of checksum for the triangle which it is related to. Most programs will not accept surface-normals which differ from the computed normal of the corresponding triangel.

In general: When surface-normals are important to you, because you e.g. simulate optical surfaces such as lenses: Use obj. When you want to define meshes of triangles which can reference more than one surface (which can subdivide a mesh): Use obj. In all other cases you can already reduce down to off and stick to off as long as you are forced to reduce further down to stl in a final export of your work-flow.

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