gmtk-2020's Issues
Start Menu to load into the game
If a player is shot by a turret, the level resets.
Add fly enemies that move randomly unless they see the player, then they change to the seeking state
Swapping scenes to a second level, cleanly
Add a target entity and a player entity
Add crate entity that the player can pick up and put down between steps, altering their path
- Currently held item should be shown on a HUD
- Allow picking up two items with A or B (reconfigurable, Q, E on keyboard)
When player picks up intel, they sprint back to the entrance
Pathfind the player to the chest, show the path to and from the exit, progress one tile per spacebar press
If the player is caught by a fly, the level resets.
Using a tilemap to access level one
Add a turret entity that shoots the player if lit up red, turns green and shoots enemies once interacted with. Range and LOS visible
- Pressing a button that's already carrying an item swaps the current item
If one fly is seeking, all flies are seeking, and they quickly chase down the player. The player automatically moves along the remainder of the path
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