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Implements for Unity in fields of IoC, Reactive programming, Firebase, Photon Server, etc.

License: MIT License

C# 94.92% Smalltalk 0.01% Python 0.62% ShaderLab 0.03% ASP 4.43%

universal-resolver's Introduction

Unity-IoC - Universal Resolver

Introduction video https://www.youtube.com/watch?v=y0pQth1mnzo

Basic usages on a simple UI https://www.youtube.com/watch?v=tcjIa0zuKw4

Connect with me on Unity3d community: https://connect.unity.com/u/vinh-swk2-1-1

You can download this asset from unity3d assetstore, https://assetstore.unity.com/packages/tools/integration/universal-resolver-138872

however I would recommend you download from this github repository. for latest updates and bug fixes. https://github.com/game-libgdx-unity/Universal-Resolver/

Online documentation. https://docs.google.com/document/d/e/2PACX-1vRICY-Xj7f-Tlg0TLgALpe24w6IjPIrpFTPIwKZfxUtrVD8IV74Gb9qVOqm12_ORu02is9b7cf6u1YY/pub

Implements for Unity in fields of IoC, Reactive programming, Firebase, Photon Server, etc.

Universal Resolver is an IoC Framework, which is a combination of binding settings as scriptableobject, along with C# Attributes which allow you to resolve any fields, constructors, methods or properties as [Component], [Singleton], [Prefab] or [Transient].

There are a lot of test scenes in the sample folder. Also I developed a minesweeper game using this framework, inside the sampleGame folder.

This asset supports

  • Resolve both C# & Unity Component objects.
  • Build games on Editor, Standalone, iOS, Android and WebGL.
  • Write loose-couple and testable C# code.
  • Using scriptable setting files to do binding, it means you don't need to change the code to change the behavior
  • You just need to change setting files and run or restart your game to have changes applied.

Programmer & Document writer: Vinh Vu Thanh

Contact email: [email protected] Thanks for reading!

universal-resolver's People

Contributors

game-libgdx-unity avatar jane3103 avatar

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