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License: MIT License
Here's an idea for making the Maps constraint selection communicate more information quickly:
I could take a stab at this if you like it. I don't know much about JS, but it seems learnable. If you happen to know how to implement this in five minutes, though, I'd also be more than happy to just leave it to you :-)
To reproduce:
I know the maps section is still being worked on, but I want to suggest a thing. Adding the overhead map views into the map details screen for each map from https://www.ufopaedia.org/index.php/Maps_(EU2012). I can never remember the layouts for maps that I've not seen in a good while.
Bit of a weird one.
When viewing the details of the Berserker and Sectopod if you manually enter difficulty level and alien research rate, the stats window on the left disappears once you reach a certain research level.
The levels that it cuts off from seems to match research upgrades so maybe some value from them isn't being applied correctly.
I've been unable to reproduce the issue on other aliens, seems to just be the Sectopod and Berserker.
Berserker
Impossible - 924 research
Sectopod
Classic - 900 research
Brutal - 819 research
Impossible - 693 researh
This is fairly subjective, but I find the history buttons ("back", "next page") placed confusingly: Initially I thought they would provide a sequential iteration of the entire companion's contents. It took me a while to realize that they control the visit history.
If I could make a suggestion, I would perhaps place the buttons more distinctly in the top-{right|left} corner (preferably top-right I think), and, crucially, above the page title (so as not to suggest a role subordinate to the page).
On a slight tangent, the history seems shallow (going back pops off the stack); how about an Emacs-like infinite history where you can undo the undo?
Hi! Would like to request an addition to the development roadmap: a complete list of country starting and mid-campaign satellite bonuses, which would help in the campaign plan.
A number of countries have different bonuses depending on whether you start there or launch a satellite over them later, and it would be useful in the upcoming campaign planning tool to be able to compare these at a glance. Continent bonuses would be welcome too, but those are easier to remember.
Thanks for all the hard work!
When creating a loadout for a Goliath; the stats preview on the right with aim, mobility, perks, etc disappears after selecting the Extra Conditioning perk.
It is no longer visible within the loadout or the saved loadouts list.
The saved loadouts list will instead show either nothing, or the stats preview of the previous loadout you selected in the list.
Equipment doesn't seem to matter and no other perks at the MSGT level cause the issue, just extra conditioning (screenshot below shows Rapid Fire selected as example).
Goliath too tanky for companion I guess
When running npm install
on Linux, I get a recommendation to run npm audit
to address known security vulnerabilities in various dependencies. Can you repro/fix that? Would you perhaps like a pull request?
This is relatively subjective, but I think it might be a good idea to group UFO classes by size in the UFO screen. I feel like this might make it slightly easier to navigate.
Like so
Small -
Scout
Fighter
Medium -
Raider
Destroyer
Overseer
Large -
Abductor
Terror Ship
Transport
Harvester
Very Large -
Battleship
Assault Carrier
(the above being an example of how the ufos would be grouped, not necessarily a suggestion as to the actual layout)
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