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Home Page: https://play.google.com/store/apps/details?id=chrisjluc.onesearch
License: MIT License
Android Word Search Game
Home Page: https://play.google.com/store/apps/details?id=chrisjluc.onesearch
License: MIT License
Basically this: https://www.youtube.com/watch?v=iZqDdvhTZj0&feature=youtu.be
Ability to share scores with Facebook and Twitter after playing a round. Most likely want to use a third-party for authentication and sharing.
Determine how to increase the clicks on leaderboards which is currently 2.87% (770) clicks and achievements are at 0.73% (197). These metrics are gathered from the running of the app over all of time.
Consider using pitches or more appealing icons.
WordSearchGenerator issue, very low chance of actually happening. Not exactly sure why this is happening either.
Since it does happen added fix in wordsearchgridview to match words based on actual letters highlighted instead of position of the start and end nodes of the word
All time
So we can open the maturity to everybody
Maturity for everybody when obscene words are removed
Update with screenshots from 7-inch and 10-inch tablet.
Set tracking for Google Analytics on the Score and Best Score view, if people are clicking on this we may consider allowing users to open leaderboard through these best score text views.
Main menu will be play, achievements, leaderboards and setting where play goes into submenus with difficulties.
When timer has 10 seconds left, sound to indicate user is highlighting, some light background music.
Google Analytics tracks our analytics. Let's track how many users click on time, score and the main word to be found. Let's also track when a user touches the word search but guesses a wrong word and when they successfully found the word.
According to GA, 14% (3,900) of all button clicks were skip. We don't want people skipping too often we should force them to try and play.
Consider using icons, or making a system to limit number of skips and as you complete rounds you get points for skipping.
To prepare new users to the new experience.
Not a good experience to be able to spam skip button, and the game to skip the equivalent amount. Let's make the experience more rigid.
This looks really bad especially in medium and high and can cause some lag on slower devices and even cause crashes.
Should probably live in a settings screen.
There are around 6000 words right now, we should add all the words from here as well.
Constants in app code should be adjusted to handle larger word files.
Here is a website with more words: http://www.wordfind.com/3-letter-words/
And additional length words can be accessed here too, ex. http://www.wordfind.com/4-letter-words/
Add the words that don't already exist to the files here, we don't want duplicate words.
https://github.com/chrisjluc/Onesearch/tree/master/app/src/main/assets/words
<!-- The screen names that will appear in reports -->
<screenName name="com.google.android.gms.analytics.samples.mobileplayground.ScreenviewFragment">
AnalyticsSampleApp ScreenViewSampleScreen
</screenName>
Notice when the game is paused the nav bar appears, incase the user needs to access notifications etc. Let's change it so it matches the theme of the app more, which is the same blue that we use in the app.
Not really bug but need to make detection more robust.
Splash screen and wordsearchgridview issues
Requires another screen after leaderboards for users to choose their leaderboards
Creates a better user experience because it looks odd that it is a giant modal right now.
It would be better if it was just an entirely new view blocking the screen.
Recommended approach:
Use http://developer.android.com/guide/topics/data/data-storage.html#pref to save a list or array of high scores for each level.
Try and sign in first time, on start. And then don't force user to sign in.
Check if google play services exist
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