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License: MIT License
Unitilities: Utilities and scripts to facilitate work in Unity
License: MIT License
The path of the script's assets should not be hardwired into the code. What happens if the user puts the assets anywhere else?
Spawn() should use Vector3.zero for the position
PlayerPrefsEditor uses code only functional in Unity 5.1 and onwards. Preprocessor directives should be used to execute the proper code accordingly.
When commanding the PoolManager to clear itself, ask if any child object in it should be destroyed.
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