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gludon's Introduction

gludon

Why?

This has a pre-setup C/C++ template for working with openGL. GLAD is with OpenGL4.1 basic and should be enough for most academic work. Additionally, shaders can be loaded from the path (resources are copied over), so that linting and checking still works on the separate files.

Configured with the following dependencies (All done via git submodules):

  • Glad - OpenGL 4.1
  • GLFW - v3.3
  • STB - Texture loading
  • GLM - v0.9.9.8

Usage

Download it via cloning Important: Remember to initialize submodules or recurse while cloning

git clone [email protected]:chrisvrose/gludon.git --recurse-submodules

If you have already cloned it, and need to get the submodules/update dependencies

git submodule init

git submodule update

What's Where

Folder/File Description Misc
src/ Write your stuff here
lib/ External dependencies
include/ Headers for src/
build/ Most IDEs will dump CMake data into this folder (Autogenerated)
shaders/ Shaders
gen/ Generated Raw string Shaders (Created by Cmake)
res/ Resources included in build folder Hint: Use for textures

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