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License: GNU General Public License v2.0
Citra games wiki
License: GNU General Public License v2.0
The game compatibility list on Citra's website has a few minor inconsistencies.
1. You can't filter games by "Not Tested" by clicking on the 'bar' above the list
Filtering games by compatibility works fine, unless you want to focus on testing the games with no rating. When clicking on the parts of the 'bar' above the list, you can easily filter the games by compatibility - except for "Not Tested" rating, when it shows no titles at all. Other parts of the game rating filters work flawlessly.
There is a workaround to this just by typing "Not Tested" into the search box manually, but I still think you should know about this.
2. Some games don't show up after entering their full name into the search box
I've noticed that games that have an ampersand '&' in their names won't show up in the results if you continue typing their name after that character.
For example, when I type "Mario &", it shows up the list of games named this way perfectly.
But when I continue typing (just pressing spacebar is enough - "Mario & "), something goes wrong, which ends up showing no games at all (this probably happens with all games containing '&' in their names, but it doesn't happen when the game title contains ':' instead).
3. "Pokémon Moon" entry-specific issues
This specific game entry feels like it's 'floating' or is 'pinned' in the list since while searching for Pokémon games, the list puts "Pokémon Moon" at the first place, ignoring the alphabetical order of other games.
Moreover, when trying to fully type the title of this game, it simply disappears.
I've also noticed that the entries for Pokémon games (individual versions of them) were split, so for example, Pokémon X and Pokémon Y have their own game entries now, but the wiki entries are not split (when opening an entry, the wiki part says 'Pokémon X and Y' instead of 'Pokémon X' or 'Pokémon Y'). Should I split them?
From the summary:
Miitopia has some problems in Citra. Graphically, the game suffers from minor issues ... It suffers from minor audio issues at times ... You may experience areas that one cannot progress in due to the lack of software keyboard emulation.
However, the compatibility is rated as perfect.
The Lego Batman games (Lego Batman 2 and 3) audio is broken. The audio in the cutscenes is broken and plays the last third of an audio line first then plays the first and second. There is also a large blast of audio static at the start of all clips
I haven't tested it much but it happens sometimes. The game that I was playing and it crashed is Ocarina of Time 3D. I am using Nightly.
There is already a wiki article existent for the game (https://github.com/citra-emu/citra-games-wiki/wiki/Mario-Party:-Star-Rush) but it doesn't get shown on the games page in the compat list because it expects the link to be https://github.com/citra-emu/citra-games-wiki/wiki/mario-party-star-rush.
EDIT: The same problem also seems to exist for MP: Island tour (https://github.com/citra-emu/citra-games-wiki/wiki/mario-party:-island-tour)
EDIT 2: The problem affects even more games. Here are all I could also find:
The Bravely Default metadata has lowercase TIDs, but the rest of the games wiki has uppercase TIDs.
Sadly, the Sega Ages games like Sega Ages Thunder Blade and Outrun will crash when trying to start the game. Basically, the games will let you get into the menus but that's it.
For collectors, these games are a real find as they are enhanced/extended version of the original games faithful to the original. Alas, almost ALL of them fail to proper load.
Could someone look into this?
The above example, GeForce GTX 960M
is listed on the game submission page, but according to several PRs this is not correct. The correct format would be Nvidia GeForce GTX 960M
.
Sources:
#149 (comment)
#152 (comment)
As the list of games becomes larger, it will become more difficult to navigate the list via the github ui (we will have over near 1000 entries by the time the DB is complete). We should move all game folders into a single folder so that non-compatibility files (contributions.md, etc) are more accessible.
Tagging: @Clector @Leo626 @TheKoopaKingdom @Desmondchaser27 @soukoba
We have added new fields to our testcases - namely, CPU, GPU and operating system. Could you guys please open up PRs to fix that?
Take a look at the contribution guide for examples on how to do this.
In-game save doesn't work half the times.
Just adding it for future reference & support
Main menu loads, however when you try to enter a race, the race never starts
Citra Android: Beta 15 (Play Store)
The PR builder used in creating a game submission from "add a game" in the game compatibility list generates a folder name using all lower case letters.
Some wiki pages are missing the ## Summary
header and need to be fixed.
Aero-Porter.md
Etrian-Mystery-Dungeon.md
Ever-Oasis.md
Home.md
Langrisser-Re-Incarnation-Tensei.md
Picross-3D-Round-2.md
Pokemon-Picross.md
Project-X-Zone.md
Ridge-Racer-3D.md
Sonic-Lost-World.md
SteamWorld-Dig.md
Tales-of-the-Abyss.md
TTF-Curtain-Call.md
Ultimate-NES-Remix.md
From the summary:
Fantasy Life has few problems in Citra. Graphically, the game suffers from minor issues, but requires decent hardware to obtain mediocre speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.
However, the compatibility is rated as bad.
so I finished the main game and haven't reached the minus worlds yet but the whole problem for it is that I open the game and it ends up on a white screen when I press start
Im having a problem going out to where monsters spawn. Game keeps stuttering and lagging, especially when i rotate the camera view. Anyone know a fix for this? I couldve sworn it didnt have this issue years ago
I have a decent system
laptop
Gpu: gtx 1070
Cpu: i7-8750H
Ram: 16GB
Storage: 2.53 TB Free of 3.63 TB (Sabrent Rocket Q NVMe PCIe M.2 2280)
No heating issue, Nvidia Control Panel Optimized to use Citra at max performance and Gtx 1070 gpu
Laptop battery setting optimized to full performance
Tried changing Emulation speed & CPU Clock Speed around to every percentage, doesn't fix the problem.
Tried setting at base resolution with no modifications, enabled Linear Filtering & Hardware Renderer & Hardware Shader & Shader JIT & Disk Shader Cache & VSync
This probably has to do with the icon.png being "16-bit sRGB" instead of "8-bit sRGB" as with most other files.
See (Left = As seen on Website / Right = As stored in this repo):
I'm not sure if we should (A) fix the validation script, (B) change the contribution guidelines or (C) fix the website (which probably converts these images poorly).
Maybe we should even do all of these.
If i right understand Circle Mod allow free aim but it doesn't work. Aim just make a spurt to standard position.
System: Windows 10 x64
version emulator: Nightly 1354 (2019-09-13)
In The Contributing guide It Says
and i Quote
The required process for getting Virtual console Boxart is: Downsize it to approximately 328x300
But If you go-to the Add A Game Section it says
If this is a eShop title, the game's homescreen should be used instead. In this case, the image should be a compressed .png of 500x300.
There is nothing about Virtual Console Box Art
https://citra-emu.org/game/monster-hunter-4-ultimate/
Terrible test case/summary, and no screenshots. Needs to be rewritten entirely.
Batman Arkham Origins: Blackgate
Bravely Second
Etrian Odyysey IV: Legends Of The Titan
Hatsune Miku: Project Mirai DX
Metroid 2: Return of Samus
Petit Novel Series: Harvest December
Puzzle And Dragons X Kami no Shou
Resident Evil: Revelations
Resident Evil: The Mercenaries 3D
Tom Clancy's Splinter Cell: 3D
Zero Escape: Virtues Last Reward
Above titles are affected
In Yo-Kai Watch 2 Bony Spirits/Fleshy Souls I can't trade or fight with another player, when one player host a trade/fight, the other one can see him(while he his in the same group on citra) but when he ask to join the trade, the player who host don't receive the ask and so they can't play together, can this problem be fixed or am I the only one who can't and if it is so can you explain why I can't.
On customer's contact cards, their picture will not show or update and displays black and green static. Also the Designer Lounge app is stuck in infinite loading.
Basically: Game compatibility list won't update days after submission. The particular game I tested is Pokémon Sun with Citra Nightly 1064.
I tried to look everywhere, since I might miss something. But, surprisingly, I don't see a community as big as another emulators -- despite being a perfect ever-growing emu and is a recent/still popular platform.
The compatibility is rated as perfect despite the game requiring the use of the software keyboard, which is currently unimplemented. The summary doesn't mention this either.
A old testcase is always being displayed although there are newer ones. The correct behaviour would be to display the newest testcase in both the game page and the main page.
An example would be this: https://citra-emu.org/game/pokemon-super-mystery-dungeon/
The PR builder should mention that Title IDs should be in uppercase for consistency.
@Schplee mentioned some discrepancies between the PR builder and the contributions guide.
Also to the description, there should be no release dates as it's redundant.
Also I think the contributions guide should be linked in the PR builder.
The contributions guidelines state boxarts should be from the USA. There should be mention of this. Could also mention that Europe should be used if there is no USA release.
#185 mentioned that there is no differentiation between eshop and virtual console boxarts which use different resolutions. I think there should a sentence at the end for virtual console boxarts.
#158 mentioned the inconsistency with GPU models between the PR builder and the contributions guide.
Citra compatibility list shows this game as "Great", but it is actually incompletable. There is a graphical glitch on some enemies that prevents them from completing their destruction animations when defeated. Most of the time this doesn't affect the gameplay, but in stage 2 there is an objective to defeat 5 specific enemies all of which suffer from this glitch which prevents the game from recognizing them as defeated and prevents the game from continuing.
Played entire game to true ending and only noticed one problem. An early game enemy, specifically the green slime, does not render during attack animations. All the other monsters encountered appear correctly including several palette swapped versions of slime, but not the earliest variety that you encounter. You encounter them within the first few fights of the game. They appear just fine on the battle map, but are invisible during attack animations.
Fire Emblem Warriors has the wrong boxart.
uu
Hello there!
The game mostly works fine, no graphic problems, the speed is good and it runs at 60 FPS all the time on my computer. :D
The only huge problem is that the music have latency and is delaying itself further and further from the inputs seen on screen which makes the game unplayable! You can't play a rhythm game if the rhythm is wrong sadly...
I don't know why the music is delaying itself because the game runs perfectly at 60 all the time, maybe it has to be with the way audio is handled by the emulator?
I tried playing it on the last version downloaded today (16/03/18) on the website. I tried on both Canary and Nightly and they have the same issue... :/
I have no input delay though, I heard that was a thing but that bug seems to have been corrected! It's just the audio that's delayed now. ;)
I play with a Wacom Tablet and I also tried a controller, they both do the same so it change nothing to the problem. I also tried to mess with different settings but nothing seems to change anything audio related... :/
Thanks a lot for working on this emulator, you guys are awesome! I hope this problem may help you improve that amazing project! And have a nice day! :D
My specs:
OS: Windows 7 Ultimate 64 bits
CPU: Intel Core i7 2600K - Overclocked at 4.2GHz
Motherboard: ASRock Z77 Extreme4
RAM: 8 GB Corsair DDR3 666.54 MHz
GPU: NVIDIA GeForce GTX 760 Phantom - Overclocked at +10%
When I was running Mario Golf: World Tour, I only dropped the frame seriously at the beginning(About 9FPS in my Computer, maybe the computer configuration is different frame number is also different... But later I never tried it. I wanted to install DLC to play, but I got stuck in the Logo.
Is there something wrong with the software or the process of my installation?
@Hexagon12 Your screenshots for SMB 2 are messed up. Some include white from the Citra window, while others have distorted aspect ratios. Can you please fix them and PR the update?
The Legend of Zelda: A Link Between Worlds is lagging a lot, it is impossible to play.
Mario Land doesn't move on pass the street pass. It stays there.
crop,resize images of Dragon Ball Fusions about game-title,map,combat scene,etc
I'm having a graphics bug where the textures don't display properly. Textures at times can be a mash up of random textures. It is fixed by changing the texture filter and changing it back but after a while of playing it comes back. It doesn't happen to all textures and it happens with all texture filters. I am using accurate multiplication.
When I go into the game, literally EVERYTHING that isnt paper is invisible, even the toads talking is invisible. I tried a couple different roms but all of them had the same problem :/ It could be something wrong with my settings, so feel free to help!
CPU and GPU,
i5-10210U CPU Intel (R) UHD Graphics GPU
So, I recently spent some time contributing to the code portions of the citra-games-wiki and just thought I'd take the time to make a case for some changes:
So... you guys know where I stand on this. I thought I'd just make a case for why I ignored CONTRIBUTING.md where I did in my initial pull request. I'm alright with these suggestions being rejected but, regardless, I would very-much appreciate clarification on why these standards were decided in the first place.
Using Nightly Build - 2e37ce0.
Game FPS drops to 4-5 during escape mode and sometimes during novel mode accompanied with audio stutter.
Specs: Intel Core 2 Duo CPU e7500, Nvidia GeForce GT 640, 4GB RAM
Log File :https://pastebin.com/AD1zyEY1 .
Its no where near perfect compatibility. In my opinion it should be in-between bad and ok since it boots but has really bad graphical glitches
tested on nightly-3c03da1
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