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eos-getting-started's Introduction

Epic Online Services - Getting Started series

License

This repository contains the source code that accompanies the Epic Online Services - Getting Started blog posts, found on the Epic Online Services blog. The full list of blog posts in the series can be found in the series reference of the Introduction to Epic Online Services (EOS) post.

C# code

Refer to the table below to get to the code that accompanies each blog post.

Blog post Folder Min. SDK version
3. Setting up a C# solution for EOS in Visual Studio 2019 CSharp/EOSCSharpSample_3 -
4. Authenticating with Epic Account Services (EAS) CSharp/EOSCSharpSample_4 -
5. Getting and setting user presence CSharp/EOSCSharpSample_5 -
6. Querying for Epic Friends and their status CSharp/EOSCSharpSample_6 -
7. Accessing EOS Game Services with the Connect Interface CSharp/EOSCSharpSample_7 1.14.1
8. Retrieve game-specific data from the cloud CSharp/EOSCSharpSample_8 1.14.1
9. Storing and retrieving player-specific data CSharp/EOSCSharpSample_9 1.14.1
10. Manage player statistics with Epic Online Services CSharp/EOSCSharpSample_10 1.14.1
11. Rank player scores using leaderboards CSharp/EOSCSharpSample_11 1.14.1

Requirements

The solutions in this repository require Visual Studio 2019 with the following workloads & features:

  • C#
    • Desktop & Mobile > .NET desktop development

Usage

To compile and run each solution, follow these steps:

  1. Download the latest C# Epic Online Services SDK on the Epic Games Developer Portal (sign-up required).
  2. Copy the 'SDK\Source' directory from the downloaded SDK ZIP to the 'EOSCSharpSample\SDK' folder.
  3. Copy the 'EOSSDK-Win32-Shipping.dll' file from the 'SDK\Bin' directory of the downloaded SDK ZIP to the 'EOSCSharpSample\EOSCSharpSample' folder.
  4. Add your SDK credentials from the Developer Portal to the 'EOSCSharpSample\EOSCSharpSample\ApplicationSettings.cs' file.

Issues

If you notice a mistake in the code, please file an issue.

License

Getting Started series code is distributed under the terms of MIT License. See LICENSE for details.

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

eos-getting-started's People

Contributors

ben-marsh avatar eos-snippets avatar

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