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WinQuake/GLQuake-based source-port of game Quake

License: GNU General Public License v3.0

Objective-C 2.05% C 97.29% C++ 0.44% CMake 0.22%

glquake3d's Introduction

GLQuake3D

This source-port is based on WinQuake/GLQuake and has such changes:

  1. Increased the engine limits
  2. Improved glowing on entities
  3. Added FOG (Experimental)
  4. Increased the audio samplerate from 11.025 Hz to 44.100 Hz
  5. Added new icon and loading bar (still in development)

Advantages:

  1. This port runs on NT5.x+ (XP,2003)

TODO:

  1. Add current level checking for chaning the fog (also check id1 folder or no)
  2. Improve shadows code
  3. Test it on ReactOS
  4. Add the windows userstyles support
  5. Fix the weapon interpolating

Current projects problems:

  1. Current working only "GL Release" & "GL Debug" (WinQuake's Debug & Release currently not working.)
  2. Not available Linux makefiles
  3. Render still glitches sometimes (to reproduce this bug, use the this command: gl_flashblend 1)
  4. Fog incorrectly rendering the glowing and flash-blending

Credits:

ID Software: Quake, WinQuake, GLQuake

DartPower: Code rewrite

D'Sparil: Common engine improvements ideas and game icon, also for testing

Resources, used for developing:

https://www.quakewiki.net/quakesrc/index.html

https://quakewiki.org/wiki/Engine_Limits

http://bjp.fov120.com/

Also thanks a lot for adding to port listing: https://quakeengines.github.io/

glquake3d's People

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dartpower avatar mazterqyou avatar jakesmokie avatar mend-bolt-for-github[bot] avatar

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