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6.0 6.0 1.0 80.82 MB

A brick-breaker game built with the Godot game engine.

License: GNU General Public License v3.0

GDScript 97.06% Java 2.94%
game godot-engine

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brickbuster's Issues

Keep past scores and display high score to user

Currently when you reach a game over situation your score is lost to the void. Past scores should be kept track of for display later, and the highest score should be displayed to the user as a target to beat.

Add new game modes

Current game has potential for an additional time attack mode, which would be fun...

Add new types of balls

Adding new types of balls and ball shapes could make the game more interesting, especially if these were based on maximum high-score. This will also require a new entry in the main menu for ball selection.

Add main menu

The game should put you into the main menu if there is no game in progress. This menu should at least include:

  • Start new game (or continue)
  • Score history
  • Ball selection
  • Settings

Block non-standard balls off by highscore

Some balls, such as the triangular ball, are inherently more powerful than the standard ball. Balls like these should at least be restricted until reaching a certain score.

Add indicator for laser special direction

When encountering a laser special in the game, it is a tossup as to which direction the laser will be firing in. An indicator of the direction in which they will fire can be useful for playing tactically

Improve options menu

Currently, it consists simply of a lighting effects switch with no background and no feedback as to if the setting change has taken place. This popup should be changed to a more conventional style with cleaner code and an 'apply' and 'ok' and 'cancel' button.

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