claytonious / neutrino Goto Github PK
View Code? Open in Web Editor NEWA low-latency, high performance network library for real-time apps and games.
License: MIT License
A low-latency, high performance network library for real-time apps and games.
License: MIT License
Hello!
I've built Neutrino from the latest source code and tried it with BenchmarkNet but I've encountered an exception from Neutrino:
NTO Error: Error handling message: System.InvalidOperationException: EndReceiveFrom can only be called once for each asynchronous operation. at System.Net.Sockets.Socket.EndReceiveFrom(IAsyncResult asyncResult, EndPoint& endPoint) at Neutrino.Core.Node.HandleMessageReceived(IAsyncResult result)
(originally reported here https://github.com/nxrighthere/BenchmarkNet/issues/4 but it's very likely to be related to Neutrino itself)
Regards!
Hey Clay! First of all, thank you for this networking library, I really like it. So far I had only one problem. When many clients connected to a server, this error is thrown to the console from time to time.
NTO Error: Error handling message: System.InvalidOperationException: EndReceiveFrom can only be called once for each asynchronous operation
System.Collections.Generic.KeyNotFoundException:
in System.ThrowHelper.ThrowKeyNotFoundException()cResult asyncResult, EndPoint& endPoint)
in System.Collections.Generic.Dictionary`2.get_Item(TKey key)lt)
in Neutrino.Core.NetworkMessageFactory.d__5.MoveNext()
in Neutrino.Core.NetworkPeer.HandleMessageReceived(Byte[] buffer, Int32 numBytesReceived)
in Neutrino.Core.Node.HandleMessageReceived(IPEndPoint receivedFrom, Byte[] buffer, Int32 numBytesReceived)
in Neutrino.Core.Node.Update()
It doesn't happen when 1 or 2 clients connected to the server.
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