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.NET and Unity3D-compatible ApiClient for AtomicAssets

C# 100.00%

atomicassetsapiclient's Introduction

AtomicAssetsApiClient

.NET and Unity3D-compatible (Desktop, Mobile, WebGL) ApiClient for AtomicAssets

Examples

Accounts

    var accountsClient = new AccountsClient(new HttpHandler());
    ICollection<AccountData> accounts = (await accountsClient.GetAccountsAsync("account", false)).Data; 

Assets

    var assetsClient = new AssetsClient(new HttpHandler());
    ICollection<Asset> assets = (await assetsClient.GetAssetsAsync("account", false)).Data;

Burns

    var burnsClient = new BurnsClient(new HttpHandler());
    ICollection<BurnsData> burns = (await burnsClient.GetBurnsAsync("account",false)).Data;

Collections

     var collectionsClient = new CollectionsClient(new HttpHandler());
     ICollection<Collection> collections = (await collectionsClient.GetCollectionsAsync("autor","match")).Data;

Offers

     var offersClient = new OffersClient(new HttpHandler());
     ICollection<Offer> offers = (await offersClient.GetOffersAsync("account")).Data;

Schemas

     var schemasClient = new SchemasClient(new HttpHandler());
     ICollection<Schema> schemas = (await schemasClient.GetSchemasAsync("collname")).Data;

Templates

     var templatesClient = new TemplatesClient(new HttpHandler());
     ICollection<Template> templates = (await templatesClient.GetTemplatesAsync("collname")).Data;

Transfers

     var transfersClient = new TransfersClient(new HttpHandler());
     ICollection<Transfer> transfers = (await transfersClient.GetTransfersAsync("account")).Data;

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