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Command and Conquer: Tiberian Sun patches for CnCNet online gameplay.

License: GNU General Public License v3.0

Makefile 1.83% Batchfile 0.75% C 53.17% Assembly 44.25%
cncnet command-and-conquer firestorm tiberian-sun tiberiansun

ts-patches's Introduction

Tiberian Sun Patches

Patches to Tiberian Sun 2.03 for CnCNet online.

Downloading the latest binaries.

You can download the latest binaries here;
https://github.com/CnCNet/ts-patches/releases

Building on *nix

  • Install petool from github
  • Get mingw64 from your package manager
  • Copy config.linux.mk to config.mk and edit as needed
  • make or gmake

Building on Windows

Authors and Contributors

  • iran
  • FunkyFr3sh
  • hifi
  • dkeeton
  • CCHyper
  • Rampastring
  • Bittah
  • AlexB
  • E1Elite

ts-patches's People

Contributors

alexbx avatar bittah avatar cchyper avatar crimsonum avatar dependabot[bot] avatar dkeetonx avatar e1elite avatar funkyfr3sh avatar grantbartlett avatar hifi avatar metadorius avatar mvdhout1992 avatar ptapiok avatar rampastring avatar

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Watchers

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ts-patches's Issues

Star Unit Hard Coding:

There is a hard coded command that forces all star units to have 'scatter' ability. It is very negative attribute for units like MK / CC / Etc. Any way to stop forcing this ability on star units?

Game Speed:

Old speed (6) was 52 FPS, too slow.

New speed is (7) 60 FPS, too fast (especially for NOD).

A speed of 56 FPS seems like it would be ideal, if made default, and allowing people to select game speed 60 manually if they like.

Rendering:

options menu comes up and cannot be closed, game errors out.

radar glitch happens with some rendering.

somtimes game minimizes itself on its own.

Carryall Glitches:

Old glitch of carryalls sticking to unit and not deploying when landing in too near proximity to each other still exists.

New glitch (since recent patches) makes it so carryall will land next to unit instead of picking it up. Sometimes it is very persistent and even after many clicks won't pick it up.

Deploy / Surfacing Issues:

Ability to deploy tanks / artillery on tiberium / cliff edges?

Ability to pop sub up on terrace edges?

Game Lobby Check Boxes:

For:

Balance patch

Veteran patch

(Lots of people are making cheat versions, making it hard to know which one is correct, check box would make it more simple to play verified patches)

Training reward system:

Assign different color trophies next to usernames to prove they beat certain training maps of different levels of difficulty?

Share Control Issues:

'select same type' key should only select ally units, if you have their units selected.

if you only have your units selected, the 't' key should not also select theirs.

'select everything' key does not work in share control.

ability to change ally mcv to 'home' would help a lot

using shift key to select multiple of ally units only works when click-drag, but not 	when single clicking one at a time.

ability to set rally points would be awesome.

if ally has something on a waypoint and you control it, it will go back to their waypoint. (side question: is it possible to see ally waypoints?)

does not really work with nod: cannot undeploy ticks/artillery.  

you can put units into ally sub and send it somewhere, but once you deploy you cannot put units back in sub OR move sub again.

stealth tanks un-select when stealth/un-stealth

when controlling ally aircraft and it goes through shroud, the aircraft is un-selected.

ability to control sams?

Can you select stealthed units at all (regular stealth generator?)

ability to see what ally is building (via spy, or coach mode, etc).

Training Mode:

Upon fresh install, ask user if they would like to play a series of suggested training maps (said maps could be used to display trophy next to username once beat, as mentioned in other suggestion post)

Meme sounds

Incorporate pre-recorded sounds (approved ones) that any player can use a maximum of once per 'x' minutes. Possibility to limit/enable it for spec, or just retain it for actual players.

"Niiiice One!"

"Heehhhhh!"

"o0o0o0o0o0o0o Yeaaaaaah!"

etc...

(Def. would need checkbox option to enable/disable, due to some players lack of sense of humor :D )

Pre-confugurable game host settings

When going between official maps and mod maps the settings often differ.

An easy way to reset your settings (check boxes and cash amounts, etc) to default would be nice and prevent having to reset after realizing bridges are not destroy-able is starting money is way off.

Sub APC 'scoop' up units

(similar to how carryall can pick up units)

If MK gets EMP carryall can still lift it away.

If CC gets EMP, there is no way to get it into sub.

Game Lobby Chat Color:

Automatically assign one of the 8 chat colors to each player so that no player chats in the same color?

Discord team patch?

Put people in same Discord chat channel on same team if possible? (Even if random teams are set)

Special weapon hotkeys

EMP, Missile, Chem, Ion, Seeker: Ability for hotkeys to select them (like place building hotkey)

host overide mode

allow host to set locations/teams without players ability to change (they would obviously still have to accept). This would be very beneficial when game is non-organized and people want to play but dont pay enough attention to pick proper spots for a balanced game.

Lobby refresh button?

Lobby takes too long to refresh, hard to get in games when someone kicks someone for you.

CPU lag during game:

Currently there is no way to check CPU use in game. Ping and Loss don't always determine who the lagger is.

Ability to force all users to do /CPU command during game, even if only via lobby (on 2nd monitor) would be very helpful.

Ability to kick specs during game?

Shroud toggle mode

Allow speculators to toggle shroud view of each team playing in the game?

Medic stops in inf battles:

If selecting medic and infantry, and tell the group to fire on a target, the medic stops in its tracks.

can it be made to follow the infantry to their target?

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