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This project forked from 0ad/0ad

0.0 1.0 0.0 3.35 GB

Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

Home Page: http://play0ad.com

License: Other

GLSL 0.09% JavaScript 6.71% Batchfile 0.01% Makefile 1.07% C++ 54.95% Java 0.05% Shell 0.50% Perl 0.29% Lua 3.43% HTML 1.11% Roff 0.02% CSS 0.01% C 30.20% CMake 0.15% Visual Basic 0.03% Assembly 0.01% Tcl 0.01% Objective-C 0.10% Python 1.26% Ruby 0.02%

0ad's Introduction

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors

0ad's People

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