Comments (2)
The new card importer doesn't actually detect tokens. I fixed that, so now it does — but by default, we don't save tokens to the XML file. So in previous versions of Cockatrice, our cards.xml
would never have had a token to put into the deck, and thus this issue wouldn't arise.
Should the fix just be to properly detect and not include tokens in our cards.xml
, or to include tokens and then not send them?
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Is there any way you can write up what steps need to be taken to the PR request referenced in this to test the functionality change / differences?
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Related Issues (20)
- Hide hidden inflrmation of yourself in the log HOT 6
- Prevent cards jumping around while dragging HOT 2
- `CardDragItem` logic for placing piles/groups incorrect
- Better distinction of phantom cards
- Token Creation Issues in Local Play HOT 2
- When the installation path is a preexisting directory Cockatrice is installed alongside files already contained within
- Tapping cards to the left side HOT 2
- As a user registering for a server, when registration fails, I would like the valid registration input fields not to be cleared so that I do not have to reenter everything
- A plaintext export option for decklists HOT 1
- url cache is not used when offline HOT 6
- Secret Voting Feature Request HOT 1
- pop-up window jumps around in single player when dragged around the screen HOT 1
- Card missing in database HOT 3
- Review of builds and download counts HOT 2
- CI: macOS 10.15 builds failing when installing protobuf dependencies HOT 2
- Arrow unable to be deleted after card transforms
- Game is Unplayable, Nonstop flooding of the game HOT 1
- Context menu type persists if right clicking different play spaces with context menu open HOT 1
- Power and toughness not automatically set anymore HOT 9
- Crash on dialogue menu related to owned/attached cards HOT 2
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