GithubHelp home page GithubHelp logo

daylight's People

Contributors

amazingcoco avatar codesadhu avatar matshou avatar

Watchers

 avatar  avatar

Forkers

codesadhu

daylight's Issues

Time cycle backgrounds

I have selected a few basic biomes we will implement into daylight mode. I left out desert because you have finished that one. The rest should be fairly easy, with the exception of jungle. I don't really have an idea how I want it to look like yet.

The list of biomes we need:

  • Plains (#5)
  • Forest (#6)
  • Snow (#7)
  • Junge (#8)
  • Ocean (#9)
  • Swamp (#10)
  • Desert (#14)

Time of day displayed in digits

User @thebrightspark suggested that displaying time of day numerically in addition to the existing time cycle GUI would be a useful feature for many players. It would more precisely indicated what time of day it is without having to roughly estimate by looking at the graphic.

Take screenshots

  • Take at least 4 screenshots that represent the day stages.
  • Screenshots should display a range of biomes supported by Daylight.
  • One of the screenshots should be while mining.

GUI active only with clock item

User Griefed on CurseForge requested an optional feature that would me the time cycle GUI active only when having the clock item in hand or inventory:

Do you think it would be possible to bind it to the clock in some way? Optional, of course.

My reason for asking is this: It's not always necessary to see what time of day it is, so having your daylight display only when having the Minecraft clock in hand/inventory could be a nice way of using it.

This feature would add sound logic as to why the player is able to see GUI and make the mod much more friendly to Survival players since it would no longer feel like a cheat of sort.

Dedicated Server Crash

Version 0.1.2

java.lang.RuntimeException: Attempted to load class net/minecraft/client/world/ClientWorld for invalid dist DEDICATED_SERVER
	at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClass(RuntimeDistCleaner.java:71) ~[forge-31.2.0.jar:31.2]
	at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClass(ILaunchPluginService.java:103) ~[modlauncher-5.1.0.jar:5.1.0+69+master.79f13f7]
	at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:85) ~[modlauncher-5.1.0.jar:?]
	at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:115) ~[modlauncher-5.1.0.jar:?]
	at cpw.mods.modlauncher.TransformingClassLoader$DelegatedClassLoader.findClass(TransformingClassLoader.java:239) ~[modlauncher-5.1.0.jar:?]
	at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:126) ~[modlauncher-5.1.0.jar:?]
	at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:96) ~[modlauncher-5.1.0.jar:?]
	at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_252]
	at io.yooksi.daylight.Daylight.<init>(Daylight.java:48) ~[?:1.15.2-0.1.2]
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_252]
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_252]
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_252]
	at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_252]
	at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_252]
	at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:131) ~[?:31.2]
	at java.util.function.Consumer.lambda$andThen$0(Consumer.java:65) ~[?:1.8.0_252]
	at java.util.function.Consumer.lambda$andThen$0(Consumer.java:65) ~[?:1.8.0_252]
	at net.minecraftforge.fml.ModContainer.transitionState(ModContainer.java:112) ~[?:?]
	at net.minecraftforge.fml.ModList.lambda$null$10(ModList.java:135) ~[?:?]
	at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) [?:1.8.0_252]
	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1382) [?:1.8.0_252]
	at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:482) [?:1.8.0_252]
	at java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:290) [?:1.8.0_252]
	at java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:731) [?:1.8.0_252]
	at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) [?:1.8.0_252]
	at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(ForkJoinPool.java:1040) [?:1.8.0_252]
	at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1058) [?:1.8.0_252]
	at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) [?:1.8.0_252]
	at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) [?:1.8.0_252]

Create project banner

This should be a high resolution day/night slideshow with project title centered in the middle of the graphic. The font used for the title should resemble Minecraft. Recently I've seen a resource pack that used a font like this for promotion, see Night Mode for more information.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.