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Python scripts that build optimal routes for node collection

License: MIT License

Python 0.03% Rust 0.03% HTML 99.94%

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city-strides-hacking's Issues

ADSP 149

That discussion had more turns and bends than the mean output of your current algorithm. I went from "Yes Bryce, tell him to get his graph theory up to snuff." The distances, are the weights. He needs to prune the nodes that pose no choice, keep just the intersections (which naively are the vertices with exactly 2 edges, but some ways change name halfway, so some checks have to be done for Toronto, as you don't want to prune any such public way).
But than Bryce failed to see the difference between the solved shortest path from A-B problem (Dijkstra or A* if you have some useful heuristic) and your NP-hard problem.
And when you mentioned your first implementation was in Python I just had to point you to this Python sketch: https://www.youtube.com/watch?v=VI4q4ShXNYw

Enhance Hot Spots

Right now all we have is a 2n * 2n grid and we go to the one with the most nodes. It should really be more granular via maybe a clustering algorithm? and each a target cluster should be weighted by distance and only be completed when the roads are done.

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