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A voxel engine written in C# using Unity3D

License: MIT License

C# 100.00%

unityvoxelengine's Introduction

UnityVoxelEngine

A voxel engine written in C# using Unity3D

Features

  • Fixed size spherical chunk loading
  • Support for transparent materials (like glass) and connected blocks (like water)
  • Different block types
  • Terrain generator from noise
  • Place and destroy blocks (right and left click)
  • Fast block destroying (press and hold f key)

Screenshots

screenshot1.png screenshot2.png screenshot3.png screenshot4.png

Getting Started

  1. Clone this repository and open it in Unity3D
  2. Import FirstPersonCharacter, CrossPlattformInput and Utility from Standard Assets (for Unity 2018.4)
    (can be downloaded from Asset Store)
  3. Open Scene Main (by double-clicking)
  4. Press Play to start (this will fail, since the standard assets are out of date!)
  5. Double click the Error ** 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'**
  6. Fix it by adding import using UnityEngine.UI; and replacing public GUIText camSwitchButton; with public Text camSwitchButton;
  7. Press play again and have fun!

unityvoxelengine's People

Contributors

sugeedarou avatar

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