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View Code? Open in Web Editor NEWMinecraft Mod
Home Page: http://minecraft.curseforge.com/projects/crystallogy
License: Mozilla Public License 2.0
Minecraft Mod
Home Page: http://minecraft.curseforge.com/projects/crystallogy
License: Mozilla Public License 2.0
I do see the source but how finalized is it
Blue crystal pickaxe mines 6x6x6 area rather than 3x3x3. This is inconvenient, as all of my mines are 3hx3w.
And a suggestion: if a player has the resources to craft a crystal pickaxe, they already have a pickaxe that can mine a 1x1x1. I would personally never waste such an expensive resource mining small-time, maybe you could improve pickaxes by setting a shift-click to mine a #x#x1 area, # being the normal dimension of the CP's mining area.
This mod has (not trying to be offensive) meh textures, yet is the biggest mod in my kitchen sink modpack! I have no idea why Crystallogy is so huge (18,225 kb) any comments would be appreciated!
ps. If you say that it is because this mod has loads of functionality, (not trying to be mean) this is just not the case!
If i equip the Hunter Armor i got kicked from the Server. And have to delete Player Data from Server to join again.
Hello,
first off, by far one of the most creative mods from the custom A.I.'s and the grow-able monster crystals to the excellent utility items like your crystal dust torches and the crystal pickaxes. I really look forward to your future updates, especially when things slide back more to a magical aesthetic.
Unfortunately, just for now, I had to remove this mod from my family's modpack because of a possible memory leak. At first, my server was acting up, the allocated memory was being consumed completely without any new world gen or increase in entities.
I moved all my mods to a single player server to try and find out the issue. I removed mods one by one until I got to this one. So, I ran a fresh server with just crystallogy loaded up and generated a 1500x1500 map. I left my game to idle for a few hours and when I came back, the memory had creeped up from when I left, around 50% memory used, to 93%. Again, this mod was running on a fresh save with only a chunk gen mod along side it.
I don't know if I set something up wrong, but here is my JVM arguments just in case:
-Xmx7G -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -Xmn896M
Thank you so much for your time and work on this amazing mod, it really stood out among other mods in my eyes.
It seems to be vanilla policy to always return a bucket when crafting/smelting with a liquid in a bucket. Infuser crafting does not return the empty bucket, and is a major waste of iron (given how quickly crystal tools break)
Description: Exception in server tick loop
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/Particle
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:179)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:589)
at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:92)
at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:321)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/particle/Particle
at de.comeight.crystallogy.handler.BlockHandler.registerBlocks(BlockHandler.java:74)
at de.comeight.crystallogy.handler.BlockHandler.preInit(BlockHandler.java:124)
at de.comeight.crystallogy.CommonProxy.preInit(CommonProxy.java:514)
at de.comeight.crystallogy.ServerProxy.preInit(ServerProxy.java:23)
at de.comeight.crystallogy.CrystallogyBase.preInit(CrystallogyBase.java:32)
then further down
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.particle.Particle
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 36 more
fix your proxies, mang.
We can set the crystal spawn rates in the config, but not the crystorya that spawn on the surface. They spawn a bit excessively tbh.
I'm trying to make a crystal crusher to make crystal dust, but for that you need a machine frame, which itself needs crystal dust. You can't make a crusher without already having dust, which you can only make in a crusher. Is there a way around this?
As of now, been playing with the mod since Sep 14th, the reference book spawns in my inventory every time I boot the save. About to start fueling my recycler with them XD
This mod's tile entity "charger" conflicts with Induction charger's tile entity "charger".
a simplified crash report here:
java.lang.IllegalArgumentException: Duplicate id: charger
at net.minecraft.tileentity.TileEntity.func_145826_a(TileEntity.java:36)
at net.minecraftforge.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:253)
at de.comeight.crystallogy.CommonProxy.registerTileEntitys(CommonProxy.java:172)
at de.comeight.crystallogy.CommonProxy.init(CommonProxy.java:488)
at de.comeight.crystallogy.ClientProxy.init(ClientProxy.java:52)
at de.comeight.crystallogy.CrystallogyBase.init(CrystallogyBase.java:38)
It appears to happen inconsistently. Sometimes we crash, sometimes we don't. The player that places the crystal does not crash. Crashreport included. Server console does not show any errors. Tried this on the latest build and have tried it on earlier builds.
crash-2016-11-08_04.19.56-client.txt
When used on a server there is a gradual increase of ticks running more and more slowly when exploring. I am guessing it has something to do with the generation of the crystals. It got to the point it was virtually unplayable with reappearing blocks, mobs that wouldn't move, etc.
Tested my pack several times with and without the mod - Tests that included Crystallogy ended up with the same result after not too long of playtime.
I am unsure if this is a conflict with other mods or not, as I have not tried an instance of the server with just this installed. Anyways, thought I would let you know.
Crash when running your mod on a Server.
Forge Version --> forge-1.10-12.18.0.2000-1.10.0-universal
I'm experiencing this issue on the 1.3.7 build, every time I join my server the book spawns in my inventory, seems to only happen if the client has restarted, as rejoining the server without restarting the client does not spawn a new book.
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