A collection of new mechanics for the game Celeste
Documentation available on the CommunalHelper GitHub Wiki.
A community-maintained Celeste helper, originally by vitellary.
License: MIT License
A collection of new mechanics for the game Celeste
Documentation available on the CommunalHelper GitHub Wiki.
Win10
keep pressing two dash button bindings in NoDashTrigger, then your speed never lose
where is this bug: Normally in Player.NormalUpdate(), player press dash, then return StartDash() is called and player enters State Dash, so the codes in NormalUpdate() after the "StartDash" part does not matter
however, NoDashTrigger just hooks StartDash(), so in this case when player press dash, return StartDash() is called and nothing happens, and the codes after the "StartDash" part (in particular, those codes about friction) are just ignored!
imo hook CanDash's getter should fix this bug
enter NoDashTrigger, then open tas, input
1,J
repeat 200
1,X
1,C
endrepeat
then your vertical speed will always be -105
No response
Windows 10
Not sure if a bug/intended this is extremely specific but - trigger triggers that move the original trigger to them still play audio from the original source (which means it can completely be muted if the original trigger is far away from current position)
Here's a video comparing the intended audio level vs what happens if you use a trigger trigger to trigger a further trigger with the same audio effect
It has been tested with the troll effect grab bag - Emote effect (Poop)
to reproduce
these sentences make sense I promise
No response
Add a property to Force Dash Crystals that lets you perform another dash in the middle of the current forced dash, effectively cancelling the crystal's dash early.
No response
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