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Open Source Computer Vision Library
:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code
Repository for OpenCV's extra modules
opengl
Advanced shading language for production GI renderers
Unity 特效性能分析工具
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Demo for post-processing implement in Unity.
Post Processing Stack
README文件语法解读,即Github Flavored Markdown语法介绍
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack
A library of Shaders created using Unity's Shader Graph.
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
Simple post effects for Unity URP using Shader Graph
A simple Scriptable Render Pipeline implement.
Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine
A soft renderer for learning in Unity.
:chart_with_upwards_trend:一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。
blender addon for copy paste import / export
Testbed project for Unity HDRP (High Definition Render Pipeline)
A Practice Game Project Using Unreal Engine 4.15 with C++
A Practice Game Project Using Unreal Engine 4.15 with C++
A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity
Unity3D Mirror Reflection Example||Unity3D镜面反射实现示例
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.