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chalky-vr's People

Contributors

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Stargazers

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Watchers

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chalky-vr's Issues

MVP

  • Collision detection on the chalkboard for hands
  • Change hands into different pens
  • Add basic voxel scene
  • Adjust the scale for VR + adjust chalkboard drawing resolution
  • Basic room instances

Improve non-vr experiences

Non-vr drawing
Allow non-vr users to interact/draw on the board

Spectator mode
Ideally non-vr users should be able to just directly view the chalkboard element in their browser without having to position themselves in 3d space. The initial idea is to make a normal JS controlled web menu that can be interacted with which toggles between 3d freelook and locked on chalkboard.

Long term it would be cool if a user could just load the chalkboard image and nothing else.

Organise the repo

  • Bundle JS - we want to compile everything properly
  • Make sure all external assets are loaded from our server
  • Re-organise files into relevant folders (components, assets, server, html etc)

Create a drawing data structure

We want to store the drawing data in a structured manner so it can be saved and modified easily. A basic example would be:

{
  "co-ords": {x, y},
  "stroke": {color, size}
}

This would then be stored on a networked object and another JS function would consume this to draw using whatever method we decide to go with.

Create our first aesthetic

It would be cool to have a to scale version of one of the original ideas. I think the easiest to achieve would be a basic classroom setup with a chalkboard that is intractable. We could just build a few basic voxel elements like chairs, desks etc in a box room with some windows.

We can jot down other ideas in this thread for rooms as well.

Improve drawing experience

Ideally want the drawing to feel more tactile and immersive. There are a few things we need to play with:

Customisable

  • Allow for the choice of color and pen size

Tactile

  • Drawing via a 3d model collision
  • Create hand objects that can show holding an object
  • Snap hands to the chalkboard (they should not clip through, similar to Half-Life Alyx were the the VR hands detect surfaces and stop on them)

Add support for text chat

Non-vr users should be able to type and have global speech bubbles popup when sending the messages.

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