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nstw_archery_agent's Introduction

NStW Archery Agent

An agent to solve the archery minigame in Nobody Saves the World by Drinkbox Studios.

Agent

I plan to implement agents with following various techniques just for fun.

  • Rule-based, with a priori knowledge on when/how targets move
  • Rule-based, but doesn't know the accurate information about targets' speed and trail
  • Reinforcement Learning, with position as states
  • Reinforcement Learning, but only image/graphic input

Resource Unpacking

The unpacking scripts are in main.py, and its usage as follows:

python main.py extract -i levels.dat
python main.py extract -i misc.dat
python main.py extract -i resources.dat

Scripts modding

NStW uses the GameMonkey Script for scripting. Here's a tutorial on how to modding.

  • Firstly, generate the patched version of the scripts.
compilegm patch.gm patch.gmb
python main.py patch levels.gmb patch.gmb patch_.gmb
  • Then, inject the patch_.gmb file into game.
withdll -d:worker.dll NtSW.exe 

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