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A Wesnoth user-made campaign originally by Argesilao, forked to add an EASY difficulty

Home Page: https://forums.wesnoth.org/viewtopic.php?f=8&t=47885

License: GNU General Public License v2.0

Shell 100.00%
wesnoth wesnoth-campaign wesnoth-umc

a_little_adventure's Introduction

Hi there ๐Ÿ‘‹

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a_little_adventure's People

Contributors

celerini avatar cooljeanius avatar dependabot[bot] avatar imgbotapp avatar k-konami avatar multiseptim avatar

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a_little_adventure's Issues

Use Glauco's correct rank

There are places in the text where Glauco is unconditionally referred to as a "sergeant" even when he might have advanced past being one by that point

S1: give player choice and not force progression

Current Behavior:

Scenario progresses as soon as 1 leader is defeated.

Expectation:

Option Message Prompt displayed which allows progression or kill the other leader (which will progress to the next scenario without prompt).

More prose revisions

A lot of the dialogue still has a non-native feel to it; I might want to do another copyediting/rewriting pass...
Edit: this includes breaking up walls of text

Variables should be cleared after use

Originally reported by @knyghtmare on Discord. If you use the inspect command at all, all the stale variables will slow down the inspector. There are kind of a lot, so I'm just going to open this issue to track them now instead of trying to fix them all at once.

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