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add-on campaign for The Battle for Wesnoth featuring the Akladians; originally by szopen

Home Page: https://forums.wesnoth.org/viewtopic.php?f=8&t=6486

License: GNU General Public License v2.0

Lua 100.00%
wesnoth wesnoth-campaign game wesnoth-umc

a_new_order's Introduction

Hi there ๐Ÿ‘‹

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a_new_order's People

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a_new_order's Issues

Battle of Barnon gold carryover

Battle of Barnon does some odd things with gold bonuses that I'm not sure carry over to the following scenarios properly. This issue is just here to remind me to work on debugging that

Missing sound effects

Some units have silent attacks (e.g. the Akladian Wonderman's lightbeam, the Akladian Darknite's greatsword). They should be given sound effects.

Missing message captions

From README_egallager_mods.txt. All calls to the {MESSAGE} macro should fill in the CAPTION_TEXT parameter when relevant, since using the macro overwrites that field (whereas using the [message] tag directly lets you keep the caption field blank, in which case the message would just use the speaker= tag for the caption instead).

contribute changes back to Yumi

There are changes in here that need to go in a PR back to @nemaara's version of the repo; I might want to do another playthru before submitting a new PR, though...

Update Akladian Homeguard spirtes. Please.

They have imapct attacks, but the present sprites use swords.
Use these. They were made by Edwylm on the Art Workshop forum.

new akl-homeguard
new akl-protector
new akl-shieldguard

Transfer the issue to the main repo if you want.

Write custom AI to prevent allies from killstealing

In S02 (Fighting for Passage) where you're supposed to be grinding, the allied AI units steal kills from you, preventing you from getting the EXP you need. On Discord celtic_minstrel said I might have to write an entire custom AI to stop them from doing that, but that sounds hard, so I'm just going to open an issue about it for now instead.

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