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I am bad at The Battle For Wesnoth. This is how I have modified its campaigns to make them easy enough for me.

wesnoth wesnoth-umc

wesnoth_mods's Introduction

wesnoth_mods

I am bad at The Battle For Wesnoth. At least, that's why I first started editing its scenario files. Later I developed opinions on how WML should be written and started editing stuff just because. This repository contains my edits to its campaign files to make them easy enough for me to be able to beat, along with other various tweaks I felt like doing. I only copied over the files that I actually changed; all files that I left alone were left in place. This means that these mods are NOT "standalone" mods; they require the rest of the files from the campaigns I was editing in order to work. To use these files, find where your copy of the relevant files are, and then overwrite them with my copies of the files. Note that updating will probably overwrite any changes you've made, meaning you'll have to merge in these changes again manually after any update you do. Based on 1.14.12 to start with, then 1.14.14 later. I've been meaning to include diffs against the originals, too, and I've started to do that for the mainline campaigns now that I have a separate installation of it, but it's slow-going and fragile (i.e., I'll have to remember to update them), and I still can't do them for (most) add-ons yet.

Versions of Add-ons based upon; my original order was the order in which I was playing them, but now I am going to alphabetize them:

  • A Fiery Birth: 1.2.0
  • A New Order: 1.2.19
  • After Eastern Invasion: 1.0.4
  • After the Storm: 0.10.11 at first, 0.10.12 when I finished it
  • Ashen Hearts: 2.41.0
  • Carved in Stone: (N/A)
  • Dead Water: (mainline)
  • Defense of Elensefar: 0.4.0
  • Delfador's Memoirs: (mainline)
  • Descent into Darkness: (mainline)
  • Eastern Invasion: (mainline)
  • Flight to Freedom: 5.3.2 (BFW 1.14.0+)
  • Genesis: 0.2.11
  • Inky's Quest: 1.5.5
  • Invasion from the Unknown: Started with 2.1.5 thru S21 (Innuendo); continued with 2.1.10 after that.
  • Legend of Wesmere: (mainline)
  • Mercenary Band: 0.7.0
  • Northern Rebirth: (mainline)
  • Northern Rebirth Remake: 1.2.10
  • Sceptre of Fire: (mainline)
  • Secrets of the Ancients: (mainline)
  • Sepulchre of Elran: 1.0.1
  • Son of the Black Eye: (mainline)
  • The Battle for the Contrabass Clarinet: 1.0.0
  • The Elf, the Dwarf and the Mage: 1.2.1
  • The Final Exam: 2.6.1
  • The Return of the Darks: 0.1.0[unfinished]
  • The Rise of Wesnoth: (mainline)
  • To Lands Unknown: 3.1.3
  • Under the Burning Suns: (mainline)

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wesnoth_mods's Issues

Open new IftU PR upstream

I got up to Innuendo, but died many turns into it, which frustrated me and killed my motivation to start over (due to how long the scenario is)

Open new Descent into Darkness PR upstream

I was getting pretty near the end; died on that dragon bossfight... then again, given that Yumi already majorly reworked this one for 1.15/1.16, there might not be any editing left for me to do here...

open PR for my UtBS changes upstream

Given that Yumi gave UtBS a major rework for 1.15/1.16, my changes might not apply cleanly... also there were some further changes I wanted to make, and testing them might require a new playthru...

Open new AtS PR upstream

I was up to Return to Wesmere; knowing the spoilers that are coming up kinda fill me with dread about continuing to play, though...

open new Northern Rebirth PR upstream

I really don't want to have to do another playthru of NR, but it needs changes, and I don't want to just leave my changes sitting here, so... maybe I can get away with opening a PR without testing...

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