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coolmineman avatar qsefthuopq avatar thebrokenrail avatar w5860363 avatar

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qsefthuopq

crusade's Issues

Models and stuff

Hey dude, I have to say... I really like your mod. I was looking around, and I wondered whether you need someone to do models for u; I really like medieval weapons and would be more than happy to donate some models for your medieval themed mod. (BTW I'm not looking for compensation; I just have a bit of free time to help out).
Here are some examples of some models I'm working on.

Screenshot (394)

Screenshot (275)

Screenshot (395)

Screenshot (278)

A texture is 20x30 which causes mipmapping problems.

Make sure your texture size is a multiple of 16x16, so it doesn't mess with mipmapping. For this texture, it sounds like you can do 32x32.

[18:03:35] [Worker-Main-6/WARN]: Texture crusade:item/greathelm with size 20x30 limits mip level from 4 to 1
[18:03:35] [Worker-Main-6/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 1, because of minimum power of two: 2

#Missing texture reference

I believe BlockBench includes these #missing texture things in models, but Minecraft expects every texture referred to to exist and spits a warning. I believe you just have to remove the face if it's not meant to have a texture.

[18:03:31] [Worker-Main-6/WARN]: Unable to resolve texture reference: #missing in crusade:item/great_helm

Great Helm clipping through skin

The Great Helm is clipping through my skin's hair layer.
Image for reference:
Screenshot (10)

Also, I've noticed some people mention that the textures for the helmet don't match the game, which is just because it is 32x resolution. I've seen some mods include optional resource packs with them, maybe this one could have one for a 16x version.
I converted the texture to 16x myself, which I've uploaded here, I give full permission to use it in the mod if you want to.
Crusade - Great Helm 16x.zip

EDIT: Lances not facing forwards on horseback was due to the NotEnoughAnimations mod.

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