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View Code? Open in Web Editor NEWMinecraft biospheres for minecraft version 1.16.1 using fabric.
License: GNU General Public License v3.0
Minecraft biospheres for minecraft version 1.16.1 using fabric.
License: GNU General Public License v3.0
I would like to make it so you can select the biospheres generator via the world selection and configuration screen. It should be possible to also alter the configuration of the biospheres, so that they generate larger, with different ore distributions, and other fancy dancy things.
Currently, bridges do not accurately connect to the ground level inside of the sphere. This results in some spheres not being properly connected to neighbouring spheres.
Lots of things changed from version 1.16.1 to 1.16.2, so there is going to need to be a large amount of changes between these two versions.
Rename Project from Modfest1.16 to Biospheres
Would be fun to see some biospheres generate in interesting patterns, such as in a diamond grid, or in the chaotic spacing of a Vernoi map.
Ores in version 0.0.1 generate incredibly dense or not at all, depending on some unknown factors.
Fixing the ore generation to be more like vanilla would be a nice thing to do.
With biomes that have frozen components and a snow layer on top, the glass will generate before the snow sometimes, so the snow will be populated atop the sphere.
This did not happen in the original mod.
Currently, due to MC-197616, "Received invalid biome id: -1" is constantly spammed in the console while generating new chunks. I would like to fix this issue before publishing 1.16.4 on curseforge.
The original biospheres mod has spheres that contain ores other than redstone and coal. They would generate at more sporadic heights than the original spheres, in the space between four spheres.
It would be nice to add this in.
There are several parts to properly making this work, but the main goal is to be able to alter the biosphere generator to have alternate sizes of spheres, variations in their size, different material compositions, different spacing, and a host of other potential configurable options.
Your fabric.mod.json defines the mod ID to be modid
instead of biospheres
. This can cause various issues and make debugging more difficult.
The biome generation is very different from the sphere generation. There are a few ways I would like to implement this:
The first will likely be the easiest to add in, while the second adds the most compatibility with other mods.
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