CC: R Strives to maintain perfect pairity with CC: T, however in some cases this is not possible, so CC: R might have a "newer" version than what CC: T has, these newer versions will be primarily bugfixes and the like because fabric is "weird" when porting a forge mod.
This is an fork of Zundrel/cc-tweaked-fabric who's goal was to port SquidDev-CC/CC-Tweaked to the Fabric modloader. I picked up maintaining the mod because the team working on Zundrel's fork can no longer mantain it so I picked it up to make it as equal as possible with CC: T.
This mod includes textures that are more in-line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.
3prm3/cc-pack
We also have a second resourcepack made by 3prm3, it features a complete overhaul and can be enabled by enabling the
overhaul
resource pack, go check out his resource pack over here!
Currently Iris and Canvas Shaders are Incompatible with this mod,
- Iris has transparent monitors, and when a computer displays something on the monitor, the face becomes black.
- Canvas... uhm...
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
- Any updates that port commits from CC: T, MUST follow the format defined in patchwork.md otherwise they will not be accepted,
- Commit Message must be the same as it is in CC: T ,
- patchwork.md must be updated in the following format.
Comments, optional but useful if you had to do something differently than in CC: T outside of Fabric/Forge differences.
```
commitID
commit title
commit desc
```
- Follow the Fabric programming guidelines as close as possible. This means you have to use
loom
mappings, - You cannot intentionally implement bugs and security vulnerabilities.
- Unless the commit is a "patchwork" compliant commit, (IE: taken from CC: T), the lua code is off limits.
Bleeding edge builds can be found here at Github Actions.
If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the Forum and the Discord.
Main Known issue
- Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R.
- This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
- [Fixed (d10f297c): please report if bug persists]
Storage Peripherals throw a java "StackOverflowError" when usingpushItems()
,Work around, you are probably usingpushItems(chest, 1)
or similar. please usepushItems(chest, 1, nil, 1)
.
- Computers will not run built in commands, saying "File not found".
- This is a know bug, dont know what causes it, but just restart the computer (
ctrl+r
for one second) and it will work again. - Occurs when server runs
/reload
or a datapack is updated.
- This is a know bug, dont know what causes it, but just restart the computer (
Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an issue here to let us know so we can add it to the list!
CC Peripheral Test
- This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!