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Final project: adding a 3D Avatar Model Guide and improving the interface of a rehabilitation app. Kinect, WPF, XAML, C# and Blender

C# 100.00%

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tfg-pablocorcoles-rehab's Issues

Menus and Labels

ID 42

Menus and Labels
As a patient I want the information to be reduced and the most important words to be highlighted in order to scan the text more quickly.

Lista de comprobación

Reducing information and highlighting the most important words in menus and button labels.

Select Start User Story

A button is added to the main menu, "Start", which takes the user directly to the beginning of rehabilitation with a series of pre-programmed exercises and breaks.

Main Menu

State of Done of the Story

-The number of elements displayed on the screen is reduced, to reduce the cognitive and physical burden on the interface. Information could be reduced or split into several steps to make the screen simpler and less cluttered.

-The most important options for the user should be highlighted with more eye-catching colours and more discreet colours should be used for secondary options.

-The interface must be simplified by removing the user image button as it does not add functionality. Another option could be to leave it as access to the user settings or preferences and simply display the patient's name in the corner of the screen or below the logo.

Feedback

ID 38
Feedback
As a patient I want the application to combine different types of feedback for a better experience.

Lista de comprobación

When you press a button that takes you to another screen, a transition in the form of a zoom should appear

Different animations and sounds are activated for the different options.

Contextual help on options

Miniature silhouette of the user that reflects what the sensor is seeing at all times, as recommended in the Kinect design guide.

In the main menu, context-sensitive messages or a short tutorial are displayed before you start

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