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hanabi-mcts's Issues

Discount reward in rollout based on how probable the rollout is

A determinization that is lower probability should be weighted less than a determinization that is higher probability...

This will also encourage using hints more to reduce uncertainty.

But is this already handled by the fact that a determinization that is low probability will already be sampled less?

Add subset of actions to use for self

  • don't play a no hints card
  • don't play a card that will use a black token
  • don't discard a hinted card that is usable?
  • don't hint that would add 0 info

Rollouts... how to determinize?

Only extracting the other players hand might not produce super consistent samples...

Both probably need to be extracted at the start of a rollout. Which basically means don't re deferminize every turn?

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