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Simulation of mutually repulsive particles confined to the surface of a sphere

License: MIT License

TypeScript 27.53% HTML 3.48% CSS 0.42% Shell 1.47% C++ 67.09%

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electrons's Issues

Better initial random distribution of electrons

Currently electrons are all created with positive x and y values. Would be better to allow them to appear anywhere on the unit sphere. Prevent any two electrons from being too close together (avoid excessive forces that could wreck the simulation).

Replace buttons with slider

The buttons and the ball counter are ugly! Plus they are not very functional on iPhone. Have to keep clicking a hundred times to add a bunch of points. It would be much better to use a slider of some kind.

Refactor so that rotation matrix is outside the Display class

It is becoming apparent that it is a design flaw to try to hide the rotation matrix inside the Display class. I already had to expose it to Simulate.Render(), which creates redundant computation. Refactor this so that performance is better and the code is cleaner.

Saw oscillation at n=149

The simulation did not seem to stabilize when n=149. Might need to adjust time increment based on a more sophisticated formula.

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