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Audiokinetic Wwise WEM file converter

License: GNU General Public License v3.0

C# 100.00%
audio wem sharp csharp wemsharp crauzer wwise audiokinetic ogg ogg-vorbis

wemsharp's Introduction

WEMSharp

WEMSharp is a C# library used to convert Audiokinetic Wwise WEM files to OGG files.

This project was inspired by ww2ogg.

Usage

WEMFile wem = new WEMFile("locationOfYourWemFile", yourDesiredPacketForcing);
wem.GenerateOGG("locationOfTheOggFile", "locationOfCodebooksToUse", inlineCodebooks, fullSetup);
  • Packet Format Forcing

    • NoForcePacketFormat - Uses the original Mod Packet Format from the WEM file.
    • ForceModPackets - Forces to modify the original packets.
    • ForceNoModPackets - Forces to not modify the original packets.
  • Inline Codebooks

Whether codebooks should be loaded from the WEM file.

If false, codebooksLocation must not be empty. If true, codebooksLocation should be empty.

  • Full Setup

Whether the setup packet should be copied from the WEM file.

wemsharp's People

Contributors

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wemsharp's Issues

SMPL Chunk - Wrong Loop Count

Hi,

I have a bunch of WWise (RIFF) files ripped from a game and using WEMSharp works for the best part of these files to be encoded/played. However, there are a bunch of files, which get the error mentioned in the title:

SMPL Chunk - Wrong Loop Count

Any clue where exactly this error is coming from and how to fix it? I tried all the WEMForcePacketFormats and other options. Help is highly appreciated here.

Loop Count Error File Download

One thing to mention: it seems like ww2ogg can encode it smoothly, so nothing wrong with the file itself.

Thanks

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