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1) Install git locally (Links to an external site.)Links to an external site. Mac OSX and Linux systems should already have it installed Windows users should use git bash (Links to an external site.)Links to an external site., which emulates a *NIX terminal 2) Start a local test project and do the following tasks: i) Initialize a repository ii) Add some content (Can be code, doesn’t have to be.) iii) Commit that content iv) Branch and commit some more content v) Merge that branch back into master vi) Make a new branch and intentionally cause a merge conflict vii) Resolve that conflict 3) Make a GitHub (Links to an external site.)Links to an external site. account. This is a professional account, choose a sensible / presentable user name. If you register with your UCSC email (Links to an external site.)Links to an external site. you can get a nice amount of free hosting and other trial offers, including unlimited private repositories on GitHub. 4) Make a remote repository on GitHub Upload your test repository from Step 2. Play around. Make some changes, try uploading branches other than master. Try making a change through the Github website and pulling it down to your local machine. 5) Look up an open source project you use. https://github.com/showcases (Links to an external site.)Links to an external site. Check out their game engines, web games or .js game engines sections https://github.com/trending (Links to an external site.)Links to an external site. https://github.com/photonstorm/phaser (Links to an external site.)Links to an external site. Check out the project’s current issues. How do they resolve pull requests? Can you get a sense of how contributions are evaluated in this community? How is the community organized? How is the repository/project organized? Turn in: A link to your test repository. It should have some small piece of content, at least one new branch, and several commits. A short (~1 paragraph) write up of question 5, profiling some open source project.