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hdgreens's Introduction

GREEN POTIONS

An another magics mod for Hideous Destructor.

In this mod, it can allow you to perform attacks similar to that of the monsters you're fighting. The basic mana here is Greens, a substance made by the humanoid mages for their power and protection. They can be found in green potions. In rare cases, those potions will grant you random abilities. Be it from this mod or from an addon of this mod.

The greens tie to the shields it has. Best to not take too much damage if you want to use the abilities.

The Medallion of Mages

GZDoom Actor Name: HDMageMedallion
Loadout code: mge
Spawns In: Armor Bonus spawns

A medallion used by the unknown group of mages across planet Earth. It is said that it gives off the energies given by the potions found scattered across the battlefield.

Fighter Imp Abilities

Loadout code: fmp

Fire - Throw fireballs, costs 2 mana points per throw.
Altfire - Hork fireballs, costs 6 mana points.
Note: All the imp-based ability sets have this in common.

Mage Imp Abilities

Loadout code: mmp

Unload - Throw a tracker ball, costs 6 mana points.
Zoom + Fire - Scattershot, costs 42 mana points.
Zoom + Altfire while midair - Levitation shot, costs 24 mana points.

Healer Imp Abilities

Loadout code: hmp

Zoom + Fire - Throw a shield ball, costs 20 mana points.
Reload while looking at a corpse - Reanimate, costs 75 mana points.

Ninja Pirate Abilities

Loadout code: nip

Altfire - Toggles invisibility, costs 15 mana points but requires 65 or more mana points to actually toggle. Toggling it off costs no points.
Passive Ability: 1 in 8 chance of faking death, costing 45 mana points but requiring 85 or more to activate.
You can pick up blurspheres for extra greens with the ability.

Cacodemon Abilities

Loadout code: bka

Fire - Conjure foof balls, costs 25 mana points per conjure.
Altfire - Reel target, costs 36 mana points.
Zoom + Fire - Major Zap Attack, costs 80 mana points and 30 charge points.
Zoom + Altfire - Minor Zap Attack, costs 40 points and 30 charge points.

Hell Knight Abilities

Loadout code: kni

Fire - Throw balefireballs, costs 10 mana points per throw.
Altfire - Summon putti, costs 20 mana points.

Baron of Hell Abilities

Loadout code: brn

Fire - Sweep attack, costs 25 mana points per volley.
Altfire - Aura attack, costs 35 mana points.
Reload - Skull attack, costs 10 mana points.
Unload - Barrage, costs 45 mana points.
Passive Ability: When you die, you release some frag shards.

Necrovile Abilities

Loadout code: nrv

Fire while aiming directly at the target - Hurling immolation, costs 75 mana points. Can be aborted.
Altfire - Displace, costs 250 mana points.
Reload while looking up from a corpse - Reanimate, costs 150 mana points.
Passive Abilities:

  • Your rate of regen is increased drastically at less than 50 health, almost as the regen rate of being on berserk.
  • You'll recover rapidly from stun.

Archfiend Abilities

Loadout code: vil

Fire while aiming directly at the target - Fire column immolation, costs 75 mana points. Can be aborted.
Altfire - Immolation barrage, costs 90 mana points. Can be aborted.
Reload while looking up from a corpse - Mass reanimation, costs 75 points per corpse.
Unload - Lay a curse - costs 250 points
Passive Abilities:

  • As long as you have greens in you, you're immune to fire.
  • Instead of dying, you'll simply fade away from existence but not without laying a curse first.

hdgreens's People

Contributors

renegade4339 avatar

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